Game 3D modeling in Blender - course 54,000 rub. from Coddy School of Programming for Children, training 9 modules (months)
Miscellaneous / / December 01, 2023
Duration: from 9 modules (months), from 72 hours*.
Format: individual and group lessons, offline and online (real time).
Number of children: from 1 to 8.
from 750 rub./hour in an online group,
from 850 rub./hour in an offline group,
from 1050 rub./hour individually online,
from 1980 rub./hour individually offline.
Does your child love computer games? This is not a cause for concern, but an opportunity to develop his creative skills. During the “3D modeling for children” course in Moscow, he will learn how to model three-dimensional objects and independently create 3D game graphics.
3D modeling is one of the most popular areas of the IT field. The 3D modeling method is widely used in the gaming industry, cinema and animation, robotics, architecture, design and construction, medicine and industry.
3D modeling is the process of creating a three-dimensional model of an object. The task of 3D modeling is to develop a three-dimensional visual image of the desired object. With the help of three-dimensional graphics, you can create an exact copy of an object that exists in reality and develop something completely new and fantastic. 3D modeling is a real art that opens up broad prospects for those who decide to master it!
We recommend our course for children aged 10 years and older.
Our course will be an excellent gift for your child and a good start for mastering all the intricacies of creating 3D graphics. In the future, the child will be able to effectively use basic tools to create and modify various objects. The acquired skills will help him take his first steps in such in-demand professions as a designer or engineer.
Give your child endless possibilities for technical creativity with 3D modeling!
Upon completion of the course, each student receives a personalized certificate from CODDY.
Experience: 14 years Education: Higher economics Certificates: TEFL. Specialization: General conversation course. Business English. English for travel. Speaking practice. Personal course. Practical grammar. Preparing for an interview I am glad to welcome you to the Inglex online school! My name is...
Experience: 8 years Education: Higher linguistic. Specialization: General conversation course. Business English. English for travel. English for ITThe skill of each specialist determines what tools he uses. Today English has become an integral part...
Experience: 8 years
Education: Higher linguistic
Specialization: General conversation course. Business English. English for travel. English for ITThe skill of each specialist determines what tools he uses. Today, English has become an integral part of life, a professional tool for both teachers and translators and people of other specialties, and in the near future English may become your key to new life. To own it, you will need a goal set for yourself, and let me handle the practical part.
I have been working as an English translator since 2007, and my specialty is technical English. I graduated from the Faculty of Translation with honors. My supervisor and thesis supervisor was a very talented and experienced simultaneous interpreter, who still remains a role model for me. But the first most vivid impression at the university was the first week of language practice with American volunteers: I had that same feeling when you stop noticing what language you speak and you think.
For the first time I encountered the intricacies of teaching a little later, when my relative needed help in preparing for an interview to travel abroad. As it turned out, there was nothing difficult about this for me. Many years of communication with native speakers and professional practice have taught me a personal approach to each student and his needs.
In recent years I have been leading a conversation club and an intensive course, as well as teaching individually. My students successfully traveled abroad, found new jobs and significantly expanded their circle of business contacts. I am proud of them because they were able to achieve their goal, and I wish the same for you.
Remember that a long journey begins with the first step, and I wish you to take it today.
Course teacher:
“Minecraft: introduction to artificial intelligence”, “Unity 3D”, “Frontend developer: sites on HTML/CSS/JavaScript”, “Game programming in Python”, “Bots in Python”, “Graphic design Photoshop”, “Game 3D modeling”, “Creating 2D and 3D games in C#”, “Creating games in Scratch"
1st module
The first day
Introduction to the 3D modeling environment Blender
• First acquaintance with the interface and panel.
• Analysis of basic objects (cube, cylinder, plane, etc.).
• Learning basic tools for moving, rotating, resizing.
• Analysis of object components – Vertices, Faces, Surfaces.
Practical task: using simple objects and basic tools, create a complex, composite object.
Result: first acquaintance with the world of 3D modeling and its tools.
Second day
Studying the editing mode and its tools - part 1
• Extrude - extruding new components of the model.
• Insert Faces – surface within a surface.
• Bevel – cutting corners.
• Knife – figured cutting according to the model.
• Loop cut – circular cut of the model.
Practical task: from any simple object, using the tools we have learned, make a more complex sculpture without using additional objects.
Result: formation of spatial thinking skills.
Day three
Studying the editing mode and its tools - part 2
• Poly Build – a multifunctional tool for quick editing.
• Spin – quickly create new polygons through rotation.
• Smooth – smoothing surfaces and transitions between them.
• Edge slide – displacement along the edge.
Practical task: using the learned tools, create a high-quality model from a single vertex.
Result: expansion of the set of tools for forming a model and development of imagination.
Day four
Studying the editing mode and its tools - part 3
• Shrink/Fatten – moving surfaces along normals.
• Push/Pull – moving surfaces relative to the midpoint.
• Rip Region – creation of new regions.
• Annotate – notes during modeling.
• Summing up the editing mode.
Practical task: make a realistic model of your favorite animal using the editing mode tools.
Result: strengthening of skills in working in the classic model editing mode.
2nd module
The first day
Getting to know the materials
• First acquaintance with simple materials.
• Analysis of material tabs.
• Various types of base materials.
• Rough, smooth and luminous surfaces.
Practical task: creating your own materials and customizing them, applying the same materials to different objects.
Result: familiarity with materials and their influence on the appearance of the model.
Second day
The use of different materials on one model
• Creating multiple slots for materials.
• Distribution of materials.
• Applying materials to polygons.
• Principle BSDF material and its settings.
Practice: Create multiple materials for one model and apply them to different parts of the model.
Result: developing an understanding of the interaction of materials and their distribution throughout the model.
Day three
Working with textures
• The concepts of “texturing” and “texture”.
• Search and use of ready-made textures.
• Seamless textures and tiling.
• UV-mapping and correct distribution of texture across polygons.
• Texture Paint – create your own textures.
Practical task: create a model with one or more textures and distribute them correctly.
Result: expansion of the set of tools for forming a model and development of imagination.
Day four
Creating materials using nodes
• The concept of “nodes” and their mutual influence on the material.
• Basic nodes.
• Extended node types.
• Mixing nodes.
Practical task: using nodes to make materials such as silver, gold, marble, glass, chocolate.
Result: creation of complex and realistic materials to obtain a better appearance of the 3D model.
3rd module
The first day
Introduction to Animations
• Timeline and working with it.
• Key frames and their creation.
• Move/rotate/resize animations.
• Visibility animations on the render.
Practical task: make animations of moving three different objects so that they look interconnected.
Result: obtaining the first skills in object animation.
Second day
Parsing animated fields
• Animation of color and material.
• Camera animation.
• Light source animation.
• Animation curves.
Practice: Use light color and visibility animations to simulate a light bulb flickering and overheating.
Result: the formation of a non-standard approach and the use of animations and their capabilities.
Day three
Formation of a video
1. Working on a video idea.
2. Setting the stage.
3. Determining camera angles and accents.
4. Configuring output file parameters.
Practical task: make a short video using animations, preparing the scene and thinking through the plot.
Result: developing the skill of creating cut scenes for games.
Day four
Creation of special effects
• The concept of modifiers.
• Build modifier.
• Options for using the Build modifier in a project.
• Application of animations in the real world.
Practical task: make an animated screensaver for a Youtube channel.
Result: application of animation skills to a real task.
4th module
The first day
Modifiers, their purpose and benefits part 1
• Introduction to modifiers and their purpose.
• Mirror – mirror modeling.
• Array – multiple cloning.
• Subdivision surface – increasing the number of polygons and smoothing.
Practical task: make a model using all three types of modifiers.
Result: Understanding the operation of modifiers, increasing the speed of modeling through their use.
Second day
Modifiers, their purpose and benefits part 2
• Bevel – smoothing corners.
• Decimal – reducing the number of polygons.
• Wireframe – creation of a 3D mesh along the edges of the model.
Practical task: make a model using all three types of modifiers.
The result: an expanded set of tools for fast modeling.
Day three
Modifiers, their purpose and benefits part 3
• Screw – creating objects by twisting.
• Smooth – smooth transitions.
• Curve – work with curves and combinations with other modifiers.
• Hook – surface modification using additional objects.
Practical task: create a model using Screw, add details to it using Curve + Array.
Result: training the skill of quickly creating objects from curves using modifiers.
Day four
Modifiers, their purpose and benefits part 4
• Wave – creating a “Wave” type curvature.
• Warp – deformation by stretching.
• Boolean – getting a new object from the previous two.
• Remesh – re-creation of a mesh of objects.
Practical task: make a piece of cheese using the learned modifiers.
Result: improved skills in working with object deformation through the use of modifiers.
5th module
The first day
Introduction to Lighting
• Types of light sources and a brief introduction to them.
• Point light – point light.
• Sun light – sunlight.
• Spot light – spot light.
• Area light – area of light.
Practical task: make a model suitable as a source for each type of lighting.
Result: gaining first skills in working with different light sources.
Second day
Material as a light source
• Emission – use of a material as a light source.
• Combination of Emission material and light source.
• Different surfaces – different glow.
• Light distortion for glass materials.
Practical task: make a model of a lamp that glows with one color, but illuminates the surrounding surfaces with a different color.
Result: experiments with an unusual combination of color and light.
Day three
Detailed analysis of lighting settings
• Light section.
• Shadow section.
• Spot Shape (for Spot Light).
• Subsection Custom Distance.
Practical task: combine light with animation and create different effects.
The result: an in-depth study of light and its influence.
Day four
Tricks with light
• Length of shadows.
• Overload with light sources.
• Use of colors when using light.
• Using textures on the light source.
Practical task: create a scene using the lighting tricks you've learned.
Result: gaining additional skills and a non-standard view of lighting.
6th module
The first day
Introduction to sculpting
• Introducing new tools.
• Draw, Draw Sharp.
• Clay, Clay strips, Clay thumb.
• Layer.
Practical task: make your first model in sculpting mode.
Result: creation of a model with a new modeling method and new tools.
Second day
We continue our acquaintance with sculpting
• Inflate, Blob, Crease.
• Smooth, Flatten, Fill.
• Scrape, Multiplane scrape.
• Pinch, Grab.
Practical task: make a model using sculpting with a lot of details.
Result: obtaining a highly detailed model in sculpting mode.
Day three
Let's dive into sculpting
• Elastic Deform, Snake Hook, Thumb.
• Pose, Nudge, Rotate.
• Slide Relax, Boundary, Cloth.
• Simplify.
Practical task: creating a model of one or more characters with a high level of detail.
Result: preparation of high-quality models using sculpting for further use.
Day four
Converting the sculpting model to low poly
• The concept of retopology.
• Different ways to create a low-poly model based on a sculpture.
• Study finished models to learn more about sculpting details.
• Refinement of finished models to obtain higher quality material.
Practical task: make a low-poly character model for a mobile game from a sculpture.
Result: gaining skills in converting high-poly models into low-poly ones.
7th module
The first day
Rigging - creating a skeleton
• Bones and their connection to the model.
• Types of connections between bones.
• Ready-made skeletons for humanoid characters.
• Distribution of bones.
Practical task: create a skeleton for the character from previous lessons.
Result: a skeleton has been created for the model for animation.
Second day
Skeleton animation
• Concept of weight and distribution of weights.
• Automatic weight distribution.
• Extra dice.
• Generation Rig.
Practical task: adjust the weight for the generated skeleton of one of your models.
Result: setting up skeletal animation.
Day three
Character animations for use in the game
• Preparing the character model for animation.
• Fixing the starting position.
• Dividing the scale into a sequence of animations.
• Adjusting the smoothness of animations using GraphEditor.
Practical task: creating basic character animations - Idle, Walk, Run, Jump.
Result: character animation skill for the game.
Day four
Skeletal animation of game objects
• Analysis of models that are suitable for skeletal animation.
• Simulation of rope, cloak and snake.
• Creation of skeletal animation for rope, cloak, snake.
• Summarizing the topic of skeletal animation.
Practical task: creating models of objects and animation using rigging.
The result: creative application of skeletal animation to simple objects.
8th module
The first day
Introducing the concept of a particle system
• Overview of the Emitter particle system.
• Overview of the Hair particle system.
• Basic settings for particle systems.
• Using an object for a particle system.
Practical task: creating a simple particle system.
Result: gaining basic skills in working with a particle system.
Second day
Creating different effects using a particle system - part 1
• Learn settings to create a rain effect.
• Create a rain effect.
• Learn settings to create a snow effect.
• Create a snow effect.
Practical task: creating the effect of a blizzard, rain and snow.
Result: honing your skills in working with particles.
Day three
Creating different effects using a particle system - part 2
• Learning settings to create fire and smoke effects.
• Creating fire and smoke effects.
• Learn the settings to create a sparkle effect.
• Creation of different types of sparks.
Practical task: creating a realistic fire.
The result: combining different particle systems to achieve a more realistic effect.
Day four
Create fantastic effects using a particle system
• Various Sci-fi effects using a particle system.
• Energy effects.
• Electricity effect.
• Summarizing work with particle systems.
Practical task: creating various effects by mixing particle systems and deforming objects.
Result: creating effects for games using particle systems.
9th module
The first day
Introduction to add-ons
• Analysis of the concept of “add-ons”.
• LoopTools.
• Import Images as Planes.
• Extra Objects.
Practical task: adding new objects, creating a complex model.
Result: understanding the convenience of add-ons and gaining first skills in working with add-ons.
Second day
The most common add-ons
• Easy HDRI, Bolt Factory.
• CopyAttributes, Bool Tool.
• EdgeFlow, .
Practical task: creating a complex mechanical model.
Result: strengthening of skills in high-speed modeling of game models.
Day three
Creating your portfolio
• Analysis of the work done within the course.
• Selection of the most successful models.
• Making necessary adjustments, finalizing details, materials, animations.
• Create the right scene for each model.
Practical task: make ready-made renders of your models to form your own portfolio.
Result: the formation of a real 3D artist portfolio for each student.
Day four
Formation of a vector for further development as a 3D artist
• 3D artist for game characters.
• 3D artist for game levels.
• 3D special effects artist.
• Summing up the course, demonstrating your work.
Practical task: demonstrate your works created during the course of study in 3D game modeling.
Result: protection of a real portfolio of a 3D artist.