Faculty of 3D artist in games - course 224,500 rub. from GeekBrains, training 17 months, Date: June 10, 2023.
Miscellaneous / / November 30, 2023
For beginners
For those who are interested in drawing and games. Learn how to become a 3D artist from scratch: learn how to do 3D graphics, technical animation, shading and rendering.
2D artists
For those who want to improve their CG skills. Once you create a portfolio as a 3D artist, you will be able to become a universal specialist and take on more diverse projects.
Graphic and web designers
For those who want to try themselves in computer graphics. You will be able to create projects for games, as well as start a career in 3D modeling.
Training courses
Courses
Photoshop Basics
Learn to work with photographs and images, create collages and complex visuals.
Video course from GeekUniversity methodologists “How to study effectively”
Learn how to set SMART goals and formulate an educational request.
I quarter
Get acquainted with the creation of 3D graphics: modeling of objects and organic matter, animation of objects. Learn Autodesk Maya, Substance Painter and ZBrush basics.
Projects
— Models of everyday objects in Maya, textured in Substance Painter
— Stylized models with textures in Substance Painter
— Procedural material
— Working with simple object animation
Courses
Introductory lesson
Dive into the 3D realm and learn all about the upcoming training.
Modeling Basics in Maya
You will understand what a 3D model consists of, get acquainted with topology and learn how to create simple models.
Classic and procedural texturing in Substance Painter
Get acquainted with the Substance Painter program, understand how to create simple procedural maps, and learn how to texture simple objects.
Introduction to Sculpting in ZBrush
Master the ZBrush program, sculpting tools in Maya, learn simple retopologization.
Advanced Modeling Techniques
Get acquainted with advanced modeling techniques, additional tools in Maya, and learn how to make more complex, complex models.
3D Animation Principles and Tools
You will make a simple animation yourself and master the tools for creating it in practice.
II quarter
Immerse yourself in the specifics of game development, study the Unity and Unreal Engines. Learn how to set up a game scene, create complex textures, and optimize the model for the engine.
Projects
— Game scene with rendering in the Unity engine
— Game scene with rendering in the Unreal Engine
— Two models in different styles
Courses
CG production pipeline
You will understand the path a model takes from concept to rendering, and learn your role at all stages of production.
Introduction to Game Engines
Get an understanding of builds and shaders. You can set up an editor, assemble a simple scene from primitives and external models, set up a camera and light.
Preparing an asset for the game engine
Learn methods for optimizing and retopologizing a 3D model, converting a high-poly model to a low-poly one. You can prepare it for integration into the game engine according to the technical requirements.
Modeling stylized objects
Learn how to model in different styles. You will understand different graphics styles in games and master the techniques of working in some of them: texturing and shading for cartoon style, creation of stylized low-poly characters, features of creating hand-painted textures
Advanced texturing and baking
Learn to bake textures using Substance Designer. You will be able to choose the right tools and maintain a balance of beauty and performance.
CG mathematics
Get acquainted with the mathematical base that underlies the operation of the software. Learn about the general principles of operation of any software for creating computer graphics.
III quarter
Continue to develop modeling skills according to the pipeline: from concept to final render for portfolio.
Projects
— Character model
— Model of a personal item for the character
— Complex model of an environmental object
Courses
Character modeling
You will develop a character model following a working pipeline based on a 2D concept. Learn to work in the game studio pipeline.
Basic Rigging
Learn how to make a simple rig, and also learn to speak the same language with the rigger and animator. You will learn how bones and weights work, master the types of constraints, and understand the animation of objects.
Fusion 360
Master additional Fusion 360 software. You will be able to create environmental objects. You will learn what NURBS are and how to use them in modern game development.
Modeling Environment Objects in Blender
Learn the Blender toolkit and work on environment objects.
IV quarter
Learn to generate landscapes in the engine and master World Machine. Prepare and defend a complex thesis.
Project
Full landscape with textures and details
Graduation project
Complex asset
Courses
Landscape generation
Learn to work with landscape generation both in game engines and procedurally using external tools.
Task trackers and supervision
Master the tools of time management, tracking your tasks and analyzing upcoming work.
Graduation project
You can make a complex asset that includes a character, human-made objects, and the natural environment. You will collect this in the scene of the selected engine.
Modeling Environment Objects in Blender
Learn the Blender toolkit and work on environment objects.
Additional courses from partner companies (electives)
Training is provided by leading Russian companies. You will learn more about the specifics of working in the industry.
Courses
Legal individual entrepreneurship and freelancing
Study the legal subtleties when working with currency. You will learn everything about registration and taxes, working with Google, Upwork, and App Store platforms.