3D Environment Artist - free course from Skillbox, training, Date: November 29, 2023.
Miscellaneous / / November 28, 2023
3D artists
Improve your skills in working with textures and creating environments, and get acquainted with the Unreal Engine 4. Master a new specialization and be able to work in a game studio or freelance.
3D modelers
Learn to create more complex environmental model systems in different styles. You will be able to develop in your favorite field and work on complex projects.
Visual design of game locations
Find out what an environment artist does and what place he occupies in game development. You will understand the stages of developing the visual design of a game location. Learn to develop artistic concepts for scenes and interact with a level designer.
Preparation of material. Geometry of the game location
Understand how to highlight the art concepts of scenes using architecture. Learn how to select references for architectural objects and create a three-dimensional sketch of a location. You will understand the capabilities and limitations of game graphics.
Preparation of material. Game engine
Get acquainted with the interface and basic tools of Unreal Engine 4. Learn to create scenes and simple shaders. Find out what details you can use to make scenes more believable.
Basic development. Geometry of the modular system
Learn the principles of modularity. Learn to break 3D blockouts into modules and unique elements. You will learn what collisions are, how to collect and configure them. You will understand how to load a modular system into the engine.
Basic development. Materials and textures
Learn how materials and textures affect the perception of game scenes. Meet the Quixel Mixer editor. Learn how to create, pack and unload basic textures. You will understand how to create a basic architectural tile shader.
Basic development. Scene and shaders
Get to know the Vertex Paint modifier. Learn how to create a blend shader and blend mask. You will understand how to use Vertex Paint in the engine, update models of the modular system, unload and arrange them in the scene.
Preparation of material. Game location items
Explore the role of assets in the game scene. Find out what props there are. Learn to make a detailed list of objects for the scene and select references. You will understand how to create dimensional placeholders for objects and develop proxy meshes.
Basic development. Game location items: modular assets
Learn how to effectively use different textures. Learn to work with the pipeline of game models from blockout and high poly to low poly and export to the engine. Get acquainted with the Marmoset Toolbag program. Learn the baking and texturing process.
Advanced development. Optimization methods: trim. Part 1
Find out what trim is and learn how to develop it. Learn sculpting techniques in ZBrush. You will understand in which cases it is better to use geometry, and in which - texture.
Advanced development. Optimization methods: trim. Part 2
Learn how to prepare a lowpoly model for baking, and a highpoly model for binding. Learn how to bake and texture trim. You will figure out how to combine trim with a modular system.
Advanced development. Optimization methods: atlas
Learn what fill assets are and how they affect the perception of a picture. Learn the features of working with fill props. Master the Foliage tool. You will understand how to diversify the picture using advanced shaders.
Advanced development. Variability: decals
Find out what a decal is, how it works and where it is used. Learn how to create a trim of architectural decals, develop contextual decals, and integrate them into a modular system.
Finalization. Level art: architecture
Learn to assemble architectural art into a single picture. Learn the features of demage sculpture in ZBrush. You will understand the technical aspect of level art. You will understand how to optimize the game scene without losing image quality.
Finalization. Level art: props
Learn to use storytelling, modeling and texture props to bring scenes to life. Learn how to code props and add collisions.
Finalization. Scene
Learn how to technically optimize a scene. You will understand how to control the atmosphere using lighting, animation and other elements. You will work on the final submission of the project.
Final project
Building's facade. You will develop a model of a unique ground floor facade - with a store, cafe or other content in any style.