Gamification. Introduction - free course from Stepik, training 24 lessons, Date: December 3, 2023.
Miscellaneous / / December 07, 2023
This course is about how to increase the likelihood of achieving player and customer goals by creating gamified systems. About turning routine, boring or complex processes into exciting and desirable ones. You will learn to create conditions for increased motivation using optional game rules, shaping the gaming mood of your employees, clients, and maybe even yourself.
You will learn what gamification is and what it should not be confused with. We will tell you how it can be applied in a wide variety of areas - from increasing personal and business efficiency to positive changes on a planetary scale. You will learn the dangers of thoughtlessly using PBL and why it is better to use a systematic approach.
We recommend taking this course to anyone who works a lot with people in their line of work. And we especially recommend that you go through it for those who think they know what gamification (or gamification) is. In 80% of cases, such people confuse gamification with badging or manipulation. Most other thematic courses and books teach just badges. So it will be useful to take the course even if you have already read or taken something on this topic.
Sometimes what we do is called "gamification", gamification or Gamification.
In addition to video lectures and additional text materials, interesting practical tasks await you. And our course is also gamified!
You can read student reviews of the previous version of the course here.
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wellBy education I am an ecologist (RUDN University), a geographer (MSU) and a teacher-researcher (yes, that’s what it says in my MSU diploma!). Worked in the field of marketing, analytics and event organization for more than 10 years.
I have been involved in gamification since 2014, after I won the individual and team competition during the Learning Hub Gamification in Digital October. In the fall of 2014, like-minded people and I organized a gamification club and worked with various projects based on #tceh. And in 2015, I headed the Why42 gamification club and we held our own Learning Hub Gamification with the support of Coursera at the Strelka Institute. I want to convey my vision of gamification to as many people as possible - after all, with its help you can make this world a better place!
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wellEducation: Mirbis Institute (Strategic Management and International Business), Kainan University, Taiwan (International Business), Russian State University for the Humanities (Journalism).
I have been actively interested in and involved in gamification since I won the individual and team competition during the Gamification Learning Hub at Digital October in the spring of 2014. Since 2004 I have been working in the field of teaching, since 2008 - in the field of journalism, since 2009 - in the field of event organization. I am a Cambridge certified English teacher. I actively use gamification in my activities. In 2015, I also became a certified Skolkovo game master. I regularly act as a speaker and expert on gamification at domestic and international conferences, and conduct master classes and webinars. In the fall of 2014, together with Ivan Nefedyev, I initiated the organization of a gamblers club. Since then we have worked with various projects based on #tceh. In 2015, our gamification club Why42 held its own Learning Hub on Gamification with the support of Coursera at the Strelka Institute. In 2016 and 2017, our Gamification course on the Stepik platform was recognized as the best online course in Russia according to experts at the largest conference on breakthrough technologies in education EdCrunch. I want to form a community of gamifiers: so that as many people as possible really understand the opportunities that it gives gamification for people, shared their work with each other and foreign colleagues, used gamification in good, kind projects.
Let's get acquainted
1. How everything works here
2. Why did we create this course? Examples of gamification
3. How the course is structured and how the training will take place
Dungeon. Monsters of badging
1. Course Overview
2. PBL, EVIL, VLOB: primitive gamification and its shortcomings
3. Taming ratings
4. Behaviorism
5. Awards
6. Token economy
7. Let's move on to gamification
Exit from the Dungeon. What is gamification really?
1. What is gamification?
2. Humanistic psychology and gamification
3. Feedback and Progress
4. Punishments and rewards. Is there any benefit?
5. Let's tame PBL. The secret that changes everything
6. How can game theory help us?
7. Approach of the Why42 Gamblers Club
8. Gamification vs coronavirus
9. Myths about games and gamification
10. Materials on gamification in Russian and other languages
11. Common mistakes in gamification and how to avoid them
12. Frequently asked questions (FAQ)
13. Gambler's Code of Ethics
14. Treasure and future plans