Pedagogical design of a LESSON - free course from Stepik, training 24 lessons, Date October 29, 2023.
Miscellaneous / / December 04, 2023
Welcome to creating and managing a virtual world!
If since the times of Ancient Greece, a teacher is a person who leads a student by the hand to knowledge and new discoveries, then in our information age, he is also a child’s guide in the field of new technologies.
Moreover, this is not just a translator of known things or an organizer of effective search for the necessary information on the Internet, this is a specialist who, together with a child and his immediate environment builds bridges between the real and virtual worlds, knows how to create, create, love the present, believe in the positive future.
An exciting journey into instructional design is a unique opportunity for teachers and their students “try on” new meaning-roles: designer, technologist, engineer, screenwriter, director, actor, navigator and even a gamer.
How will these transformations help make the lesson interesting and effective? How do they motivate students for continuous self-education?
Having mastered the art of educational design, a teacher can fall in love with the process of learning and the creation of real and virtual worlds, “infecting” his students with this.
It is known that the real world is ruled by love. The virtual world is ruled by the love of creating it. And if at the very beginning the process of mastering pedagogical design may seem complicated and time-consuming, then later the freed up time in the lesson can be invested in solving practical tasks, performing laboratory experiments, applying knowledge and skills in new situations, in joint creation with students of new educational products.
You can become an effective pedagogical lesson designer by completing 3 modules (substantive, technological and instrumental), each of which contains from 6 to 9 paragraphs.
Each paragraph includes a video, presentation, independent work and assessment tests. The number of attempts to pass the test is not limited.
Good luck!
Authors and developers of the course:
1. Palatkina G.V. - author-developer, manager;
2. Treschev A.M. - author-developer;
3. Borytko N.M. - author-developer;
4. Tetersky S.V. - author-developer;
5. Simonova T.N. - author-developer;
6. Sergeeva O.A. - author-developer;
7. Dubchenkova N.O. - author-developer;
8. Tarabanovskaya E.A. - author-developer;
9. Shakirov I.A. - author-developer;
10. Alentyeva E.I. - author-developer;
11. Korobkova O.M. - author-developer;
12. Ryabova E.V. - author-developer;
13. Sorokina I.A. - author-developer;
14. Dzhangazieva A.S. - author-developer;
15. Borodin A.A. - author-developer;
16. Kolokoltseva M.A. - author-developer.
List of abbreviations used:
1. PD – instructional design;
2. PT – pedagogical technologies;
3. MD – multimedia didactics;
4. MU – multimedia lesson;
5. PU – subject lesson;
6. DK – road map;
7. SMART – SMART technologies;
8. SR - independent work;
9. NM – new material;
10. PI – educational engineering;
11. PC – flipped classroom;
12. IM - studied material.
1
wellCandidate of Pedagogical Sciences, Associate Professor, Head of the Department of Pedagogy and Continuing Professional Education, Astrakhan State University
Specialty: “Philology” with an additional specialty “Methods of educational work” (qualifications – “Teacher of Russian language and literature”, “Methodologist for educational work”).
Essence and mechanisms for implementing PD
1. The essence of the concept of “PD”
2. History of the development of PD goals and models
3. Concepts and theories of learning
4. General principles of PD
5. Mechanisms and forms of PD implementation
6. PD in inclusive education
Technologies for implementing PD lessons
1. Characteristics and algorithms of modern PT lessons
2. Pedagogical landscape of the lesson
3. Lesson PI
4. Script design and lesson direction
5. Digital Lesson Design
6. Digital educational resources MD
7. Technological techniques of MD
8. Virtual experiment at MU
Toolkit for implementing PD in PU
1. Development of DC, script, TC PU
2. Directing and navigation of DC (script) PU
3. Statement of the lesson problem based on SMARTT on PU
4. Construction of PD questions and tasks on PU
5. Organization of SR in the lesson using multimedia on the PU
6. Inclusion of PD tools in the structure of PD when explaining NM
7. Using PI techniques when attaching the MI to the PU
8. Gamification tools and PC technology on PU
9. Application of modern methods of reflection on PU
10. Final testing