Autodesk 3ds max 2022 Level 4
Miscellaneous / / December 04, 2023
Training takes place on the latest version of 3ds Max 2022!
You'll learn how to customize and animate either one or a group of characters you create using all the available capabilities of Autodesk 3ds Max.
This course is an optimal combination of the most effective working methods: mini-lectures, individual exercises in the classroom and home exercises. assignments for consolidation and better assimilation of the material covered, analysis and repetition of specific practical examples and consideration of real problems listeners.
The course is recommended for anyone who wants to learn how to animate characters of varying complexity for subsequent visualization, animation and use in games.
Animate characters of varying degrees of complexity using all the capabilities of the program.
Module 1. Introduction to Character Animation. (2 ac. h.)
History of animation.
The principles of classical animation in a modern interpretation.
Types of 3D animation, advantages/disadvantages, areas of application.
Principles of creating computer characters, or how to make a beautiful character without a good knowledge of anatomy.
Practical exercises.
Module 2. Key animation. Basic animation tools. (4 ac. h.)
Basic operations with key frames, working with the Track Bar palette.
Editors Curve Editor, Dope Sheet - a fine tincture of animation.
Using the principles of classical animation with simple examples.
Dynamic animation.
Animation of a simple character using basic deformation modifiers.
Practical exercises.
Module 3. Working with bone systems (Bones) (4 ac. h.)
Bones - what are they?
Creating and customizing a bone system.
Creating a skeleton. Linking bones to the shell and adjusting the effect on geometry.
Controlling zones of influence of bones.
Practical exercises.
Module 4. Direct, inverse and spline kinematics (4 ac. h.)
Forward and inverse kinematics, settings and examples of use.
Spline kinematics of characters, examples of use.
Creating a high-quality character skeleton, linking external objects to the character.
Practical exercises.
Module 5. Additional animation – muscles, clothes, hair/fur (4 ac. h.)
Creation of muscles, features of skeletal binding.
Skeletal and deformation animation of muscles.
Creation and animation of clothing using the Cloth module, dynamic binding of clothing to a character.
Working with hair and fur using the Hair&Fur module, dynamic animation of hair.
Practical exercises.
Module 6. Mimic animation (4 ac. h.)
How to express emotions correctly.
Animation of facial expressions using morphing.
Creating a character's facial expressions using a bone system.
Animation of eyes, eyelids and eyebrows.
Using external objects in facial animation.
Practical exercises.
Module 7. Animation of characters in the Character Studio module (5 ac. h.)
Overview of the Character Studio module, examples of its use.
Creating a skeleton, principles of customizing a skeleton for a specific character.
“Anchoring” position, giving the skeleton different poses and positions.
Snap geometry to the skeleton using the Physique modifier, setting the modifier for proper snapping.
Loading ready-made animation options and combining them.
Custom character animation.
Character animation based on a step system.
Compositional character animation using Motion Mixer.
Animation of a large number of characters.
Dynamic character animation.
Practical exercises.
Module 8. Animating characters using the Character Animation Toolkit (5 ac. h.)
Creating a skeleton based on standard templates.
Creating your own skeleton. Saving skeleton and poses as templates.
Skeletal animation. Using animation layers.
Import animation from Character Studio.
Dynamic character animation.
Practical exercises.