Game Design - free course from Otus, training 5 months, Date November 30, 2023.
Miscellaneous / / December 03, 2023
Otus.ru is a high-tech startup in the field of education. Our mission is to make education meaningful by creating connections between employers, professionals and teachers. Come study with us!
OTUS today is more than 80 proprietary courses for IT specialists from various areas such as programming, testing, infrastructure, information security, management and Data Science. And importantly, we have programs for different skill levels from beginners to professionals who want to learn advanced skills.
Our mission is to make learning meaningful by realizing the relationship between the expectations of employers, the competencies of specialists and the capabilities of teachers.
12 years of experience in the gaming industry, worked on games of different genres and scales, from city builders to AR games and MMO, took part in projects at different stages of implementation: from concept to the support stage of the finished product product.
Currently working at Next Games (Helsinki) as a Live Ops Coordinator on games based on the Netflix and AMC franchises (The Walking Dead).
In addition to game design, he loves teaching. He compiled programs and taught classes in Finland at the University of Tampere and in Russia at the Murmansk State Technical University. He has extensive experience in hiring game designers, so he can help you prepare for interviews and tell you what the company expects from you
Dreamside Interactive. Has more than 4 years of experience teaching game design disciplines.
Graduated from the Faculty of Philology and Media Communications of Omsk State University named after F.M. Dostoevsky in 2013.
In game development since 2014. He started as an indie developer on small proprietary projects, and later moved into commercial development.
Managed to work in the studios Plarium, Belka Games, Playrix. Over the years, he has participated in the creation of 10+ projects that were released on Google Play, App Store, Steam and on the Big Fish Games platform.
His portfolio includes projects such as Fishdom, Pixel Gun 3D and Happy Home.
On projects he served as a system, narrative, technical game designer and level designer.
He currently works at Dreamside Interactive, a studio specializing in the development of open-world sandbox games for PC and consoles.
Has more than 4 years of experience teaching game design disciplines.
Teacher
Over 4 years of game development experience as a game designer. I decided to connect my life with game development because of my great love for games.
He started his career by participating in game jams and creating his first projects among like-minded people.
Currently works at Game Insight, developing the Mystery House project, which is played by millions of people around the world.
As part of his work on the project, he created many game concepts and mechanics that were implemented in the game.
Education: MSTU, specialty "Informatics and Computer Engineering".
Introduction to Game Design
-Topic 1. The role of a game designer in a project and company
-Topic 2. Monetization in different game models (platforms and distribution types)
-Topic 3.Genres and vocabulary of a game designer
-Topic 4.Game elements
Game designer work
-Topic 5.Game mechanics
-Topic 6. Study of the target audience
-Theme 7.Narrative design
-Topic 8.Working with documentation
-Topic 9. Detailed work on GDD and Feature document
-Theme 10.Interface
-Topic 11.Game graphics
-Topic 12.Prototyping
-Topic 13.Hypercasual games
-Topic 14.NFT, Blockchain, cryptogaming
Deepening into development
-Topic 15.Introduction to game engines
-Topic 16.Introduction to level design
-Topic 17. Analyzing the game’s audience
-Topic 18. Monetization. Part 1
-Topic 19. Monetization. Part 2
-Topic 20. Working with game balance
-Topic 21. Practical work with Excel and balance calculation
-Topic 22.Introduction to game analytics
-Topic 23. Practical work: analytics and A/B testing
Live project support
-Topic 24.Teamwork
-Topic 25.Introduction to game marketing
-Topic 26.Release and LiveOps
-Topic 27.Preparing for an interview
Project work
-Topic 28. Selecting a topic for project work
-Topic 29. Consultation on projects and homework
-Topic 30.Protection of design work
-Topic 31. Summing up the course. Final instructions.
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