Modeling objects in Pixologic ZBrush 2019/2020 - course RUB 23,990. from Specialist, training 24 academic hours, date of June 16, 2023.
Miscellaneous / / November 30, 2023
ZBrush is a program for modeling any three-dimensional objects using the sculpting method. Currently, this is the most powerful program that simulates the process of “sculpting” 3D objects using a real-time 3D rendering engine. Objects created in this program can be exported to other 3D programs for further development or visualization, as well as for export to game engines and 3D printing.
After completing the training, you will be able to create three-dimensional objects of great complexity and with a high degree of detail for subsequent visualization, animation and use in games!
Advantages:
- In practical classes, you will gain invaluable experience in working with a popular program widely used in cinema, cartoons, advertising, games, illustration, 3D printing and scientific visualization.
- The updated course program now includes unique topics that highlight the latest changes in Pixologic ZBrush: new brushes for sculpting and editing objects, editing objects in Morph UV mode, controlling the view using the system CamView.
- After successful completion of the course, you receive prestigious documents that confirm your professionalism and suitability for your chosen profession.
Who will benefit?
The knowledge gained in the course will be useful to designers and all those users who want to learn how to quickly create 3D objects for subsequent visualization using the program itself and other 3D programs, as well as preparing them for use in game engines and 3D printing.
Sign up! Start your 3D modeling career with new knowledge and skills! Become a Pixologic ZBrush expert with our course!
You will learn:
- Create 3D objects of varying degrees of complexity using all the features of the program
- Export models to other 3D programs for later rendering or animation
- Texture and create deformation maps for both your own objects and those imported from other 3D programs, as well as game engines
- Use a set of standard plugins for modeling and texturing objects
You will know:
How to create three-dimensional objects of great complexity and with a high degree of detail for subsequent visualization, animation and use in games
Module 1. Introduction to the program. Interface and basic settings. (2 ac. h.)
- A brief overview of 3D graphics programs, their comparison and areas of application.
- Basic concepts of the program.
- Basic program settings.
- Program interface and its settings.
- Basic palettes.
Module 2. Drawing tools and examples of their use. (2 ac. h.)
- Tools for drawing and editing objects
- Drawing tool settings.
- Modes for drawing and editing objects.
- Color, textures, materials.
- Basic lighting and scene rendering settings.
Module 3. Basic 3D tools, their settings and editing methods. (2 ac. h.)
- An overview of tools for creating simple 3D objects.
- Parameters of base objects.
- Basic operations with objects.
- Modifiers and their application to objects.
Module 4. Basics of sculpting. An overview of the main tools for sculpting objects. (2 ac. h.)
- Sculptural modeling of objects.
- Modeling tools and options for their use.
- Sculptris Pro mode.
- Export and import of program objects.
Module 5. Masks and polygroups. Operations with object edges. (2 ac. h.)
- Methods for masking objects.
- Create your own masks.
- Creation of objects based on alpha images (alpha skinning).
- The concept of polygroups and options for their creation.
- Operations with object edges based on EdgeLoop commands.
Module 6. Creating objects based on Z-spheres. (4 ac. h.)
- Z-sphere as one of the main modeling tools.
- Examples of creating objects based on Z-spheres.
- ZSketch mode – creating objects based on a basic Z-sphere skeleton.
- Creating a character based on reference images.
Module 7. Creation of complex multi-component objects. (2 ac. h.)
- SubTools as the main means of creating a composite object.
- Editing elements of a multi-component object.
- Logical operations on “subtools”.
- Operations with subtool folders.
- Using the Subtool Master plugin.
Module 8. Sculpting in Dynamesh mode. IMB brushes. (4 ac. h.)
- Benefits of sculpting in DynaMesh mode.
- Basic operations with Dynamesh objects.
- IMB brushes.
- Create your own IMB brushes.
- Modeling of objects based on reference images.
Module 9. Materials, texturing and methods of visualizing objects. (2 ac. h.)
- Texture coordinates, their options and control methods.
- Using the UVW Master plugin to create texture coordinates.
- Options for texturing objects.
- Creation of texture maps and deformation maps with subsequent export to other programs.
- Methods of visualizing objects using Zbrush.
Module 10. Review of the main Zbrush plugins. (2 ac. h.)
- Spotlight editor and how to use it.
- “Coloring” objects using Zcolor.
- Create objects using Text 3D & Vector Shapes.
- Save geometry for 3D printing using 3D Print Hub.