Information modeling in Revit - course 46,000 rub. from AMS, training 115 lessons, Date November 28, 2023.
Miscellaneous / / November 30, 2023
Revit allows you to speed up the process of designing buildings and automate the development of working documentation, specifications and statements.
Video lessons
You receive a personal account with video lessons. Go through the classes step by step
Practice
Doing a school project or your work project. Curators answer questions and help at all stages of training
Community
For each lesson, a chat has been created for communication and questions. A lot of additional information and useful contacts
Career
Master BIM modeling. You are creating a project for your portfolio. You receive a certificate
01. Basic interface setup
You will learn:
1. Types of model
2. Start screen
3. Quick Access Toolbar
4. Ribbon
5. Properties Palette
6. Graphics Override
7. Managing views and windows
8. Navigation Tools
9. Selecting objects
10. Navigation Bar and ViewCube
02. Creation and placement of structures of all types
1. Creating a new project
It is important to be able to create and configure new files. We will learn to do it correctly and quickly
2. Openings for walls
Creating Pylons from a Solid Wall Using the Openings System Families
3. Levels
These are elevation markers for the project. We will learn how to copy them in arrays, this will allow us to quickly create any number of levels for floors
4. Basic stained glass
A very flexible and interesting tool. Allows you to create both stained glass and other structures: tile laying, ventilation. facades, stone laying, etc.
5. Axles
There are several principles for placing axes: creation, creation of an analogue, copying and array. Let's choose the best way
6. Creating Slabs
Let's learn how to create both basic floors and floors with a slope (thanks to layers with variable thickness)
7. Linking to a DWG File
Let's learn how to load substrates by importing different formats
8. Floors according to the project
Let's put the creation of floors into practice. Let's create floors for a typical floor and copy them with adjustments
9. Axes along the lines of the substrate
Let's consider the specifics of fast distribution of axes using a substrate
10. Entrance groups
Let's create steps and landings using the stair tools and set up basic railings
11. Refinement of axes and levels
Let's bring the conditional frame of our future building into working condition.
12. Second floor
Let's quickly create a second floor from basic ones by copying and editing similar elements
13. Wall Building Tools
Let's look at all the ways to create walls in a project. Let's choose the optimal one
14. Editing tools
A very important group of tools. You will learn to use them wisely
15. Wall location
Let's adjust the placed walls by level to connect the walls with elevation marks
16. Partitions according to the project
We will create partitions and internal self-supporting walls. Let's connect them correctly to the floors
17. Creating Wall Types
Let's create custom wall types. Working with materials, thicknesses, ends and bindings
18. Inserting doors
Let's look at working with loaded door families. All context properties
19. Walls 1st floor
Paste Special Placing walls on the first floor using Paste Special from the clipboard
20. Inserting windows
Let's consolidate working with families using the example of windows
03. Creating parametric families
1. Family Editor
Let's explore the environment for creating loaded families. All the subtleties of the editor interface
2. Reference planes
The most important auxiliary elements for creating families. You will learn to mark the frame of the future model
3. Templates
Let's learn how to create families in preconfigured template files. This will help speed up the process
4. Solid Modeling
Let's learn how to load substrates by importing different formats
5. Solid modeling. Continuation
Let's consider the specifics of fast distribution of axes using a substrate
6. Window. Part 1
Let's start modeling complex parametric families
7. Window. Part 2
Creating parameters and assigning materials
8. Window. Part 3
Let's build a window sill and ebb. They will work for walls with different thicknesses
9. Window. Part 4
Testing and Visibility Settings for Levels of Detail
10. Window. Part 5
Let's create fixed standard sizes for our family, essentially 3 different windows in one
11. Window. Part 6
Change of materials and colors according to the project. Testing
12. Windows and walls according to the project
We will place windows and adjust the walls according to the project. Techniques for quickly editing structures
13. Balcony stained glass window. Part 1
Practical work to consolidate the principles of creating parametric 3D families
14. Balcony stained glass window. Part 2
Continuation of practical work. Placement of families according to the project
04. Design of drawings
1. Size style
We will customize families of sizes to meet the requirements of GOST or your organization
2. Placement of dimensions
It is very important to learn how to work with sizes correctly. Quick installation technique
3. Types of sizes
We will analyze all types of sizes
4. Size specifications
Let's consider the nuances of measuring structures, dependencies and size equivalents
5. Elevations
Let's create reference marks according to GOST. Working with Planar Families
6. Level designation
Let's fix the level markers. Editing Complex Composite Families
7. Slope and coordinate
Let's learn how to mark slopes and geodetic coordinates
8. Door marking
Let's set up families of door brands. Comprehensive replacement of stamp types
9. Window markings
Let's replace the default window brands with brands created by us
10. Axle brands
Let's change the fonts in the axis symbols
11. Hatching
Let's learn how to work with standard hatchings. Let's create custom hatches
12. Text
Let's study the entire test editor in Revit. Let's adjust sizes and fonts
13. Placement and removal of premises
Let's learn how to place rooms correctly and quickly. Specifics of deleting from the view and from the project
14. Premises brands
Let's set up room brands (area, number, purpose)
05. Setting up all necessary models
1. Fragments of the plan
Let's learn how to partially change the view projection depth to display geometry
2. Overriding View Visibility
Graphically adjusting the visibility of each view will allow you to very deeply change the appearance of the project
3. Setting up view graphics
We can customize each view separately and in a style appropriate to the task (sketch, architecture, color scheme, design, etc.)
4. Setting up project graphics
We will learn how to adjust general project graphics settings that affect the appearance of all types
5. Visual styles and patterns
Additional graphics settings will allow us to create shadows on the plans, adjust the jitter of sketch lines, and the brightness of the lighting
6. Copy annotations
Once we create annotations on one view, we can copy and distribute them throughout the entire project
7. Setting up a sheet
Here we will learn how to create sheets, frames and stamps with autofill
8. Placing Views on a Sheet
Using a grid, we will clearly arrange the views on the sheets. Our project will be precise and accurate
9. List of doors
Let's start with the specifications from simple to complex.
10. Setting the table style
Let's learn how to customize the visual style of tables. Cell sizes, fonts, borders, header and title
11. List of windows
Let's complicate the specifications using the example of a list of window openings
12. Bill of Materials
Let's create a bill of materials. The volumes of structures and the volumes of which these structures consist will be considered.
13. Explication of premises
Let's look at additional specification settings using the example of a floor explication
14. Room color scheme
We will work with the legend of the premises, create a diagram for its intended purpose, and place it on sheets
15. Nodes
Let's learn how to detail structural components using flat geometry
16. Seal
Let's learn how to print in every possible way.
17. Export to DWF
A progressive way of transmitting documentation electronically. Batch export
18. Export to DWG
Let's look at the settings and subtleties of converting views and sheets into DWG format (AutoCAD)
06. Creating high-quality visualizations and presentations
1. Creating your own materials
We will create high-quality materials for visualization. Working with textures
2. Floor Finish Counting
Let's count the floor finishing materials (layer by layer and step by step)
3. Family libraries
Let's find out where to get ready-made families, how to test and use them
4. Wall development
Let's quickly create layouts of rooms along the walls (with stylization)
5. Painting the walls
Let's study the intricacies of cutting and painting the surface of structures
6. Three-dimensional apartment plan
Let's create a 3D node using the example of an apartment plan
7. Exterior. Camera and views
Let's look at the sequence of preparing the model for exterior visualization. Render
8. Interior
Let's set up a scene for interior visualization using lighting
9. Bypass
Let's learn how to create a walking animation. Trajectory, path, cameras.
10. Interior
Let's set up a scene for interior visualization using lighting
07. Setting up, saving and using templates
1. Legend
Creation of symbols of project elements (sketches of windows, decor with dimensions)
2. Setting up a template
Let's create a custom template based on the project file. Cleaning, standardization, purpose
3. Using a template
Checking, refining and the delight of automation
4. Exterior post-processing. Part 1
Finalization of growth visualization in Photoshop. Background. Color balance, filters, masks
5. Exterior post-processing. Part 2
Sun effect, vignette, auto-correction, reflection in glass
6. Composite wall
A tool that allows you to combine multiple base walls
7. Hotkeys
A tool for accelerating the work of the main code for the Russian layout