Movie Man - rate 92,100 rub. from XYZ School, training, Date: November 29, 2023.
Miscellaneous / / November 29, 2023
Character Artist is a very creative and important profession in game development. Not a single CGI trailer, cinematic or game can do without such a specialist.
The character of a character can be conveyed not only through the face, but also through clothing, body structure and posture. If all this is chosen correctly, the player develops an emotional connection with the hero - this makes it much more interesting for him to immerse himself in the game world.
Training from a teacher who created characters for cinematics Call of Duty, League of Legends, Baldur's Gate III, Hyperscape, Shadow of the Tomb Raider
"Career cheat" as a gift - a selection of master classes that will help with finding a job
Subscription to XYZ Plus for 1 month - this is our knowledge base with closed streams and master classes
Preparatory block - the basics of working in ZBrush
You will learn to use the most important 3D modeling programs: Maya, Blender, Photoshop, Substance Painter, Marmoset Toolbag and Unreal Engine. You will learn about hotkeys, working with geometry, light and rendering. You will also create your first character in Zbrush.
Block 1. Blocking
You will learn to understand masses and shapes, and understand basic anatomy. You will understand how to read and get into the concept without going into detail. You will learn how to start working on a character in the studio, and what technical features need to be taken into account from the very beginning.
Block 2. Middle poly
You will delve into the technical part and prepare the character with effective clothing simulation, skeleton for animation and texturing. You will analyze methods for optimizing retopology, and also touch on the modeling of props and weapons for cinematic production.
Block 3. Details
You will learn different ways to achieve high detail, and you will be able to choose the one that suits you personally.
Block 4. Textures
You will draw textures for the character, clothes, skin, and so on. Set up shaders and make materials realistic. You will carry out the final polishing of the character, setting up textures and materials.
Block 5. Hair
If you do hair for production, you will work in 3D Max and Omatrix. Plus, you’ll learn to focus on principles rather than specific buttons.
Block 6. Render
You will understand the basic principles of compositing the final image and post-processing. You will understand why it was necessary to complicate the work at the modeling and texturing stage.