Architectural visualization in 3ds Max + Corona - course 68,000 rub. from AMS, training 177 lessons, Date November 28, 2023.
Miscellaneous / / November 29, 2023
For beginners
Beginners will master exterior visualization from scratch, gaining the most important skill in this profession - quickly creating cool and high-quality renders.
Landscape designers
You will be able to create your own environment, work with plants and, as a result, receive a commercial visualization of a suburban area.
Designers, architects, builders
Learn new skills and be able to independently develop exterior visualizations. This will improve the level of your projects and present your best ideas.
Senior curator;
Answered more than 5,000 student questions;
It will bring your renderings to high quality, even if you desperately resist.
Section 1. Organization of training
1.1. How to complete AMS training
1.2. How to install and configure Discord
1.3. How to get a certificate
Section 2. Interfaces
2.1. Interface setup
2.2. Interface setup. Utilities
2.3. 3ds Max Settings for Architectural Visualization
2.4. View windows
2.5. Visual styles
2.6. Managing viewports
2.7. Setting up keys for 3ds Max 2021
Section 3. Modeling Basics
3.1. Transformations
3.2. Coordinates
3.3. Primitives
3.4. Polygonal modeling. Working with subobjects
3.5. Bindings
3.6. Subobject Tools
3.7. Edit Geometry
3.8. Modifiers. Part 1
3.9. Modifiers. Part 2
Section 4. Practice. Cottage modeling
4.1. Introduction
4.2. Adding references
4.3. Creating the basis and editing references
4.4. Creating walls using splines
4.5. Creating walls with geometry
4.6. Door and window openings
4.7. Second floor
4.8. Roof
4.9. Roof modification
4.10. Tiles and FloorGenerator
4.11. Creating planks
4.12. Windows and doors
4.13. Pipe and tile modification
4.14. Angle and test render
4.15. Homework
Section 5. Practice. DWG modeling
5.1. Introduction
5.2. Importing a Blank Drawing
5.3. Preparing a file in AutoCAD
5.4. Cleaning a file in 3ds Max
5.5. 1st floor walls
5.6. Windows and doors
5.7. Floors
5.8. Balconies
5.9. Typical floors
5.10. Roof
5.11. Entrance groups
5.12. Finalization of the scene
Section 6. BIM models
6.1. Model preparation
6.2. Transferring the model
6.3. Editing
6.4. Implementation
Section 7. Angles
7.1. Overview of angles
7.2. Camera setup
7.3. Camera settings
7.4. Practice using the camera
7.5. Practice selecting angles
Section 8. Daylight
8.1. Setting the stage
8.2. Sun settings. CoronaSun
8.3. Sky CoronaSky
8.4. Basic lighting setup
8.5. Volume shadow
8.6. BL lighting. HDRI
Section 9. Artificial light sources
9.1. Setting up an artificial light source
9.2. Directionality. IES
9.3. Lamp models
9.4. Arrangement of lamps
9.5. Light settings
Section 10. LightMix
10.1. Setting up LightMix
10.2. Advanced setup
Section 11. Corona Renderer Basics
11.1. Introduction
11.2. Working with additional materials
11.3. Slate Material Editor. Part 1
11.4. Slate Material Editor. Part 2
11.5. Diffuse, Bitmap
11.6. Bitmap
11.7. Reflection, Output
11.8. Refraction
11.9. Translucency, Opacity, Volumetric
11.10. Bump, Displacement, Maps
11.11. Noise, Color Correction, Mix, Falloff
11.12. CoronaNormal, CoronaColor, Composite
11.13. CoronaLayeredMtl, Mud brick material
11.14. Corona AO, Multi_Sub-Object
Section 12. Base materials
12.1. Base glass
12.2. Colored glass
12.3. Embossed glass and distortion
12.4. Metal
12.5. Selection of basic colors
12.6. Multicolor Material and Material ID
12.7. Homework
Section 13. Library materials
13.1. Corona Material Library
13.2. Real-World textures
13.3. Corona Triplanar
13.4. Scattered leaves
13.5. Homework
Section 14. Quixel Megascans
14.1. Register and download Quixel Bridge + Mixer
14.2. If Bridge import doesn't work - 3ds Max
14.3. Bridge interface
14.4. Import Bridge -- 3ds Max
14.5. Mixer interface
14.6. Layers and export to Mixer
Section 15. Decoration Materials
15.1. Texture download sites
15.2. Base concrete
15.3. Smooth concrete
15.4. Painted brick
15.5. Creating Chamfers and CoronaRoundEdges
15.6. Base tree
15.7. Wood planks and Multitexture
15.8. Masonry
15.9. Creating an Unwrap UVW
15.10. Asphalt decaling
15.11. Wet asphalt
15.12. Texture in PixPlant
15.13. Texture set in CrazyBump
15.14. Homework
Section 16. Natural materials
16.1. Simplification of leaf material
16.2. Leaves and CoronaMultiMap
16.3. Caustic water
16.4. Corona Distance
16.5. Editing Stone Material
16.6. Setting up and editing the ground
Section 17. Importing 3ds Max models
17.1. Import. Introduction
17.2. Sites for downloading models
17.3. Importing models into 3ds Max
17.4. Checking materials and their revision
17.5. Optimizing and checking the mesh
17.6. Optimization with CoronaProxy
Section 18. Relief
18.1. Noise
18.2. Paint Deformation
18.3. Displace
18.4. Relief along lines (Loft, Surface, Populate Terrain)
18.5. Gaea
Section 19. Scattering. landscaping
19.1. Basic Corona Scatter settings
19.2. Corona Proxy
19.3. Corona Distance
19.4. Viewport Canvas
19.5. Advanced Painter Script
19.6. Nuanced seating
Section 20. Practical work
20.1. How to organize a project
20.2. Reference selection
20.3. Setting up your workspace
20.4. Perspective. Camera Installation
20.5. Modeling a house. Window
20.6. Landscape
20.7. Layers
20.8. Grass planting
20.9. Planting trees and bushes
20.10. Flower arrangement
20.11. Detailing of a house model. Panels. Low tides
20.12. Detailing of a house model. Walls. Fireplace
20.13. Modeling of basic furniture
20.14. Introduction to composition. Lighting
20.15. Sun setting
20.16. LightMix. Sun setting
20.17. Setting up HDRI
20.18. Setting up CoronaSky
20.19. Texturing the plank. Scan
20.20. Texturing concrete
20.21. Texturing. Walls. Fireplace. Floor
20.22. Texturing. Table. Island. Chairs
20.23. Texturing. Walls. Landscape
20.24. Making gravel
20.25. Nuanced plants
20.26. Glass correction
20.27. Fake light
Section 21. Rendering
21.1. Rendering settings
21.2. Render Elements
21.3. Render quality and time
21.4. Scene states
21.5. Setting up LightMix
21.6. Batch Render
Section 22. Post-processing
22.1. Light balance
22.2. Corona Image Editor
22.3. Replacing the sky
22.4. Fog effect
22.5. Color correction
22.6. Setting up reflections
22.7. Adding people