TOP Game Design Training from XYZ School
Miscellaneous / / November 28, 2023
Concept Art with Dmitry Klyushkin
If you want to learn how to create characters without relying on the work of others, then this course is for you. During the training, you will improve both technical skills and creative thinking, without which an artist will be nowhere. IN...
4,2
3D Generalist
Learn a profession from XYZ School, become a 3D graphics generalist who can work with 3D models, textures and animations, and build a career in game development, film or advertising. By the end of the training, you will have all the knowledge so that you can replace any person in the development team.
4,2
3D weapon modeling
Master your profession in a year and learn how to create realistic 3D models of game weapons from scratch and put together a cool portfolio in just six months. By the end of the training, you will have all the knowledge to start working in a game studio.
4,2
3D character artist
Learn to create memorable characters in games, movies and advertising. In 6 months you will make your first “living” character, and in a year you will be able to work in a serious gaming, animation or film studio.
4,2
STYL
During the course, we will study all the stages of creating stylized characters from sculpting to presentation of the model and deal with the art part so that your character fits harmoniously into the chosen game. During your training you...
4,2
Creating a Material in Substance Designer
A quick start in learning the program using a real example of the material. From the author of the master class: "Texturing has now become an integral attribute of a 3D artist. Nowadays, the most valued artists in the industry are those who can handle the full cycle of content development, so texturing skills will always come in handy. You always start with modeling, because there are no textures without a model. Then little by little you begin to engage in texturing as a logical evolution of your business."
4
2D artist
The concept artist comes up with what the characters and environment will look like in the game. Models of characters, locations and objects are created based on what the concept artist draws. This training is for you if you...
4
Pixel art
Pixel art is a painting technique that focuses on pixels. It is chosen by many indie developers because this technique can be quickly mastered without special drawing skills, such graphics are less demanding on memory...
4
OutBlock
Level design is the design of game spaces, levels and locations. Not a single game in which you can move is complete without a level designer: he is responsible for where the player can go and what...
4
Game designer
Learn the profession of a specialist in level creation, narrative and game design from teachers from large game studios and become a sought-after specialist in just a year. Training takes place online, and students also have access to...
4
Game Design
245 lectures + 9 homework duration: 4 months difficulty level: beginner more than 80 hours of practice Training from a teacher who worked on Rainbow Six Siege and Assassin's creed: Valhalla. Game designer -...
4
3D Character Animation
A 3D animator is a specialist who makes three-dimensional objects and characters move. How the character looks depends on the artist, but how he will behave in motion is up to him...
4
Narrative Design
Purpose of the course. In 3 months, teach you how to approach storytelling in games correctly and systematically - analyze existing mechanics and understand what limitations they impose on the narrative and how to reveal...
4
Motion designer
A motion designer is a specialist who creates animated graphics. The main task of a motion designer is to create a cool animated video and, in a few seconds, tell it accurately, intelligibly, and most importantly, in a fun way...
4
3D modeling and animation of objects
3D artist is the most in-demand profession in game development. He can create any game model, draw textures and set up animations. It can work autonomously, or can easily fit into a large or...
4
Hyper Casual
Hyper-casual games are not games for “gamers”, but for everyone. If on a bus or subway you see someone playing on their phone, then most likely they are playing...
4
Hand-Paint
Hand Paint is the first texture creation technique to emerge as games move from 2D to 3D. With its help, they create the illusion of volume with lighting using hand-drawn textures...
3,9
Color theory in CG
What is a mini course? This is our new format. The mini-course lasts several times less than usual - only 1.5 months. The whole theory is concise and to the point. There are tasks with assessment by inspectors, but most...
3,9
It's all in the folds
FACTS ABOUT THE MASTER CLASS. Develops a sense of composition. Each fold is in fact an object. It is important to arrange them harmoniously and balanced so that it looks realistic. Gives independence. Usually you need a 2D artist to make...
3,8
Hands on everything head
At the end of the master class, you will understand how to make realistic and expressive hands. The model consists of simple shapes and elements. After completing the master class, you will have an understanding of these structures, which will enable...
3,8
Game Producing
You will go through all stages of creating a game - from pre-production to release and post-release support - from a management point of view. You will explore each narrow topic together with the relevant specialist: art director,...
3,5
Game project management
A project manager doesn't make games himself, he manages a team. Makes sure that level designers, artists and programmers work effectively together and make a cool product. This means that he does not need deep knowledge...
3,5