Anti-pedagogy: Gods and Heroes - free course from Stepik, training 54 lessons, Date October 29, 2023.
Miscellaneous / / November 28, 2023
Here is an educational game design course. Its goal is to teach participants how to create games for use in the classroom, showing how games increase student engagement and provide a personal touch.
Gaming thinking is gaining momentum, almost 3 billion are playing. people on the planet, and almost every student of yours plays computer or mobile games. Let's learn to speak to children in a language close to them. Let's take proven, working principles of game design and integrate them into the pedagogical process to increase the motivation of all participants, and therefore the effectiveness of learning.
At the end of the course, participants will learn:
- create games for educational purposes;
- use well-known game mechanics in your lessons;
- understand student motivation and behavior. Not only in the game, but also in the learning process;
- understand the principles of the game approach and gamification;
- master the basics of game and educational design;
- learn about the types and types of games and basic gaming tools;
- create stories and background games for your courses.
The course includes 7 main modules, each with video lessons, text materials, assignments based on the results of the lesson, and links to additional resources.
The first module “Onboarding” is devoted to the game and its characteristics. Why is it so attractive, how it is chosen and lived.
The second module is focused on a detailed analysis of the skeleton of the game, its main mechanics and components.
The third module will talk about game narrative and how to make sure your game has a living, vibrant story.
The fourth module (NEW!) is devoted to verbal role-playing games.
The fifth one will shed light on the types of motivation, explain why different people play different games and how to make the game attractive to everyone.
The sixth module is about how feedback works in the game, how to build an increase in complexity and dynamics. And at the same time - how to evaluate your game.
The seventh module talks about the stages of game design and will take you from the birth of an idea to specific steps: designing the skillful and emotional experience of the player.
The eighth module is a farewell and summing up, and the ninth is secret, only our most risky listeners will get into it.
Course Features:
- emphasis on live action games;
- a lot of attention is paid to the behavior of players, including difficult cases;
- 4 forms of feedback - points for completing tasks, keys to correct and incorrect answers, comments under tasks, communication with the authors in a chat on Telegram;
- background narrative game: participants are immersed in the game world, faced with situations of choice and its consequences, learning a little more about themselves.
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wellI teach literature, develop game solutions at the KIT school since 2016, run a live action games club for teenagers, and conduct seminars on educational storytelling. Journalist, author of educational media (MEL, KNIFE magazine, Skyeng Magazine, etc.), formerly editor of a men's glossy magazine.
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wellHistorian, psychologist, tutor, creator and academic director of OR school https://ilischool.ru, KIT schools http://www.future-kit.ru/, author and leader of family camps (more than 40 camps). Author and presenter of educational programs for children and adults: game design, psychology, tutoring, cultural and historical programs. https://www.frontierkit.com/ Developer of educational games and live action games.
Onboarding
1. Introduction
2. Rules of the game for the course “Antipedagogy. Gods and Heroes"
3. What is a game and what are its characteristics?
4. Game selection and in-game choices. What attracts us
5. Your exit. You are a hero
6. Is it possible to design someone else's experience?
7. Notebook
Skeleton game
1. Gamification vs game (how to choose)
2. Skeleton of the game (mechanics, setting, rules, physical components)
3. Mechanics
4. Target
5. How to check that everything is connected
6. What types of games are there and how are they tied to your goal?
7. Notebook
Game narrative
1. What is a setting?
2. Story structure
3. How to create worlds
4. Hero as a game mechanic
5. Role balance
6. Character Creation
7. Notebook
Verbal role-playing games
1. What is a verbal role-playing game and what does it consist of?
2. What does the master do in the game?
3. Difficult behavior in the game
4. Notebook
Player expectations and behavior
1. External and internal motivation
2. How Self-Determination Theory Helps Understanding Players
3. Our classification
4. Fan
5. Behavior in the game - what we can see
6. How a child's needs influence behavior in play
7. Difficult cases: behavior in the game
8. Observation
9. What does a player do in your game?
10. Notebook
Complexity and Feedback
1. Voltage curve
2. Increasing difficulty
3. How does playing in class differ from video games and board games?
4. Personalized feedback
5. Feedback as mechanics
6. Designing the final
7. Reflection (how reflection differs from feedback)
8. Lenses. Game rating
9. Notebook
Game development
1. When is the game needed?
2. Identify the problem
3. Formulate a request
4. How to draw up technical specifications
5. Designing the Player Experience
6. Determine if results are achievable
7. Before the game. Think again about...
8. Notebook
The final
1. The final
Gap in the rock
1. And here is the treasure!