3D Generalist - course RUB 228,400. from XYZ School, training, Date: November 29, 2023.
Miscellaneous / / November 28, 2023
A 3D generalist is a specialist who knows everything about 3D graphics - he can animate models, work out textures and lighting, create an environment and introduce characters and game objects into it.
The profession of a 3D generalist is among the top 10 most promising professions of the 21st century. Such specialists are in great demand on the market because they can simultaneously focus on one thing and replace any person in the team.
Preparatory block [Blender and Zbrush]
You will become familiar with Blender and ZBrush: learn to work with geometry and light, create your first 3D models and prepare for the basic blocks.
3D modeling [5 months]
You will understand the pipeline and learn how to work with references. Let's discuss what topology is, High-Poly and Low-Poly models, as well as UV unwrapping and baking in the Marmoset Toolbag.
Textures [3 months]
Let's study the interfaces of Substance Painter, Substance Designer, Marmoset and Unreal Engine 4. By the end of the block, you will have all the basic skills to work in these programs. Plus you'll learn how to texture your character's skin, mouth, nails, eyebrows and eyes.
Creating a stylized 3D character [5 months]
You will learn how to build an interesting and readable character silhouette and work with Zmodeller in the ZBrush program. You will understand how the character should move when standing, walking and attacking. You will see how to create realistic animation of screaming and running, and also how to effectively kill a character.
Working with the environment [4 months]
You will learn to create rocks, stones, grass, trees and other secondary objects. You will also understand how to work on a scene, and create a constructor from which you can assemble different pieces of scenes.
3D animation [3 months]
You'll understand how to make clear, attractive drawings with clear poses that convey the character's personality. You will learn how to prepare animations, enhance the impression of the character and shoot references.