It took a long time that glorious time when a variety of quests violently Spikes on the computers of all the planets. However, the genre is still alive, as evidenced by the otvyaznyh The Journey Down, which fits into a single company with recognized hits "NeVerVHudo", "Grim Fandango"," Leisure Suit Larry », The Monkey Island, Full Throttle and the unforgettable Vasily Ivanovich and Petka…
To my shame, about The Journey Down I myself learned only two years after the first part. Quests in fact long since given way to the other games, and if you do not hang on the gaming resources, miss the bus altogether rare news is not surprising. On the other hand, the steeper were the impressions of a sudden opening of the really worthy representative of the genre.
Of course, The Journey Down involuntarily compared with other fun quests. Especially with LucasArts games, which, by definition, a character can not die, but if a player missed dialogues characters important phrase - in the search for solutions can ruin more than one hour (unless, of course, be able to resist the temptation naguglit "Passage").
However, the "Traveling down" very distinctive in their atmosphere. Painted comedy noir adventure game with Rastamanskaya flavor - you know something similar? :) Why are only to never be weary tankers Bwana and Kito with their Jamaican accent! And what a variety of characters from the minor characters! A visual style of the game - there is a continuous folklore! And all this cheer action takes place under a light background jazz. The decision somewhat unexpected but very cool. So emotionally batch turned out to be very successful, and break away from the toy unreal. Especially because the story in The Journey Down, too, everything is in order.
Supergoal of the game - to get to the mythical Underdark, which long ago adopted father told Bwana and which suddenly caught the attention of dangerous gangsters. However, to get to the first of the Underdark, have to solve a whole bunch of problems, sometimes very far from the technology and logic. It's one thing to collect pieces of iron to lift into the air the ancient airplane, and quite another - uboltat good, but principled cook it to share useful information. And these recalcitrant well-wishers - a crowd, so you have to run on a variety of locations to please everyone, lay in a heap, and everything you need to turn the ignition key. And this is only the first episode!
In the second part of the quest, which was published recently, the events unfold even more unpredictable. Almost from the very beginning of the history of the characters find themselves in a difficult situation, which has to plunge regardless of the action taken earlier. And how get out of scrapes - a little wider open the eyes and listen carefully. Tips for further passage literally scattered throughout the game: in the dialogues with the random counter, in things that you may find yourself or get from someone. All nishtyaki, as usual, are going into your inventory and wait for the moment when they are needed.
Interactive area through which occurs the game management artful manner highlighted. I played the iOS-version of the toy, and a backlight need to press the screen with your finger and could move them up and down without taking off the tablet. Circles show useful places on the screen, arrows - to move to other locations.
By the way, double-click on the transition arrows accelerate your movement through the game world The Journey Down. It saved me a little time, as we had to run back and forth pretty. Though quests and I know a lot about, but a couple of times had to pry in naguglenny solyushen to remember what I missed an important detail. But if you do not count the crows and not too stare at the beauty of hand-drawn world, the game is not too difficult - all in moderation: and entertains, and makes poskripet brains. :)
So I highly recommend that if your hands have not yet reached The Journey Down - be sure to play in this quest. Older gamers can experience even pleasant pang of nostalgia, recalling the heyday of the cool games. The authors promise even the third part, and judging by the significant progress of the project in the second episode, the final chord "Traveling down" should be the most enchanting. To this I sincerely hope.
P. S. The only drawback of The Journey Down, which I still can not ignore - it is the English version. It is clear that the voice of characters in other languages - is complicated and expensive. But I would like to at least localized titles. I think it would be greatly expanded audience games. And it is precisely this deserved. ;)