Rise of the Machines
Dan Vogt (Dan Vogt), developer of the game, turned to the theme of life in the computer dimension, clearly inspired by the movie "Tron" and other retro-science fiction. Visual Data Wing looks like a neon dream fiction of 80s.
We find ourselves in a computer system and play the role of a messenger who delivers the data. In the virtual world, a firm hand, directs a computer program "Mother", which in turn is subject to the "User". The order of things is disturbed when there is a failure in the system.
As a result of a system error "mother" I think that could expand their functions and perform tasks better. To do this, she needs to get to the core of the system, and we will help her in this. So begins a local uprising of machines and the birth of artificial intelligence inside the computer.
Gradually the plot Data Wing opened new layers. At levels appear pieces of data, which contain information about "user". For example, we learn that we are in the computer girl named Olivia. Her parents are divorced and can not divide daughter. Because of this, the girl was very upset. Continuing to study fragments of data, we can see the full picture of what is happening in Olivia's life.
Racing on the jet thrust
As part of the game we exist in two dimensions. Each level is a little road that we need to go. The difficulty lies in the fact that our virtual machine in the form of a triangle is moving due to jet thrust. The engine itself does not provide the desired acceleration. To do this, you need to fly up to the borders of the road and, starting from the barriers, to pick up speed. The main thing - to choose the contact angle too large angle will change the trajectory of motion, and if the turn is too much, you can catch on the wing and lose speed.
Over time, additional elements appear levels. Some of them will be given a bonus, the other - in every possible way to slow us. In addition to standard racing modes at a time, in the game there are levels in which you just need to get from point A to point B. The conditions at the levels can be different, for example, increased gravity, which considerably complicates the movement.
The design of the levels observed a near perfect balance of sophistication. The game can not be called easy, but also to burnout it you not, want not.
All for the sake of "User"
Dan Vogt went outside the box to the development of the game, because it could create a simple casual arcade games, add lutboksy and other ways to monetize. Instead, he made a Data Wing completely free and without advertising.
One feels that the game put a lot of time and energy, without asking anything in return. Data Wing - is not only a brilliant arcade racing that can keep you busy for a long time, but also a good story that will want to listen to the end.
Price: Free
Price: Free