Online courses of play therapy and psychological games - course RUB 14,400. from the International School of Professions, training 6 weeks, date December 6, 2023.
Miscellaneous / / December 08, 2023
“Live” online communication with teachers and mentors.
Access to the course for 3 months: interactive tasks, webinars and recordings of classes.
Flexible training schedule that you choose for yourself.
No additional transportation costs.
Possibility to combine training with work, travel and parallel training.
After completing our course, you will begin to earn money through private practice, you can start working while studying, recoup costs and increase your income.
After completing the course you receive a Personal Certificate.
1. Games in psychology
Explore
1.Game in the context of myths and culture
2.Game types and functions
3.Developmental opportunities for gaming activities
4.Principles and types of play therapy
5.Use of play therapy in teaching practice
6.Therapeutic mechanisms of games in psychology
7. Game genres from a psychological point of view
Master it
- Psychology of the game
- Development of play therapy
- Game and neuroscience
- Game as communication
On practice
• Suggest ways to use games in further education.
The teacher will evaluate the result of the assignment and discuss it with you in detail.
2. Transformation games
Explore
1. Review of board games in the field of psychological services
2.Tools of a gaming practitioner
3.Transformation game options
4. Study of the main aspects in gaming practice
5.Who can use t-games at work
6.Requests for t-games
7.Knowledge of psychology in gaming practice
Master it
- Types of games
- Game mechanics
- T-games
- Educational games
On practice
• Have you encountered t-games in practice or as a client? If possible, play through the game as a client and describe your findings.
The teacher will evaluate the result of the assignment and discuss it with you in detail.
3. T-games review
Explore
1.Structure of the transformation game
2.Overview of transformation games
3. Differences between coaching and therapeutic games
4.Game formats
5.Psychological rules of the game
6.Differences between games
7.Field of play and main stages
Master it
- Game content
- Application of t-games
- Preparing for the game
- Game selection
On practice
• Select options for games that you would like to use in your work, justify your choice.
The teacher will evaluate the result of the assignment and discuss it with you in detail.
4. Competencies of a gaming practitioner
Explore
1. Ethical issues in playing the game
2.Professional skills of the presenter
3.Game Host: Features
4.Mental health of players
5.Psychological protection of participants
6.Resource state of the game master and participants
Master it
- Safety precautions
- Resistance to the game
- Approach to the game
- Gaming competencies
On practice
• Read the checklist of gaming practitioner competencies. Based on it, draw up an individual plan for self-development in the profession.
The teacher will evaluate the result of the assignment and discuss it with you in detail.
5. Beginning of the game
Explore
1.Introducing the player to the game
2. Relationship between leader and player
3.Generating a request for a game
4.Contract with the player and time
5.Perception of information by participants
6.Playing a floor game
7.Types of game participants according to Leonard
Master it
- Running an online game
- Traditional game
- Leading player
- Psychology of participants
On practice
• Solve a case based on client requests in the game.
The teacher will evaluate the result of the assignment and discuss it with you in detail.
6. Progress of the game
Explore
1.Working with limiting beliefs
2.Projections, transferences and countertransferences
3.Learning circle in the game
4.Therapeutic contact in the game
5.Feedback
6. Conflicts with participants
Master it
- Working with meanings
- Difficult clients
- Contact in game
- Game process
On practice
• Solve a case study on dealing with difficult clients.
The teacher will evaluate the result of the assignment and discuss it with you in detail.
7. Working with a group
Explore
1.Group dynamics and game stages
2. Gathering participants into a group
3. Matrix in group analysis
4. Play group as a diagnostic tool
5.Creation of a therapeutic group
6. Conducting a closed and open group
Master it
- Conflicts in the group
- Group dynamics
- Overthrow the leader
- Stages of development
On practice
• Study the features of the game process using the example of a video demonstration.
The teacher will evaluate the result of the assignment and discuss it with you in detail.
8. Game development
Explore
1.Choosing a game niche
2. Game results for players
3.Transferring experience to the playing surface
4. Fears when creating your product
5.Gameplay scenario
6.Archetypes when creating a game
7.Introducing a transformational goal into the game process
Master it
- Game plot
- Imposter syndrome
- Game balance
- Archetypes in the game
On practice
• Write down the plot of your game, the gameplay scenario, select the mechanics for your game, introduce a transformational goal.
• Write down the goals of your game, your target audience, and do fear exercises when working on the game.
The teacher will evaluate the result of the assignment and discuss it with you in detail.
9. Diving into the game mechanics
Explore
1.Elements for creating a random event
2.Functional part of the game
3.Game safety - depth of intervention
4.Game layouts: identifying blind spots
5.Writing instructions for the game
6.Rare events in the game
7.Creating a MAC deck
Master it
- Player interaction
- Game victory
- Dealing with Uncertainty
- Rules of the game
On practice
• Select functional parts of the gameplay and write down their functionality in the game.
• Formulate the gameplay from the beginning of the game to the win/loss, the end of the game.
• Bonus: If desired, formulate goals and objectives for the MAC deck.
The teacher will evaluate the result of the assignment and discuss it with you in detail.
10. Game testing
Explore
1.Test samples for target audience
2.Evaluation of test samples
3.Options for testing the game before release
4.Changes after testing
5.Pre-sale preparation
6.Additional materials for the game
7. Game demonstration
Master it
- Prototyping
- Game description
- Game Competencies
- Trial versions
On practice
• Test your game in a small focus group, write a report on the game, what needs to be changed/added/removed, make these changes.
The teacher will evaluate the result of the assignment and discuss it with you in detail.
11. Game design and copyright
Explore
1. Design references
2.Design elements
3. Drawing up technical specifications for the designer/artist
4.Pricing of the field layout, additional. elements
5.Deposit
6.Documentation
7. Transfer of rights to play the game
Master it
- Design style
- Deposit
- Game packaging
- Copyright
On practice
• Make a moodboard for the design of your game and terms of reference, find a designer/artist to execute it, if possible, contact him or make a proposal for a freelance platform.
The teacher will evaluate the result of the assignment and discuss it with you in detail.
12. Game presenter training and promotion
Explore
1. Certification of presenters
2.Training options: courses, lectures, methodological instructions
3.Contact with the presenter after training
4.Additional sales
5.Game selling strategy
6. Formation of a personal brand
Master it
- Training content
- Final exam
- Pricing
- Promotion channels
On practice
• Write down the options and algorithms for training presenters.
• Make a plan to promote your game.
The teacher will evaluate the result of the assignment and discuss it with you in detail.