Autodesk Maya 2.0 - free course from Skillbox, training, Date: November 29, 2023.
Miscellaneous / / December 06, 2023
For beginners
Learn to work in Autodesk Maya from scratch: create 3D objects and environments, set up scenes and textures, animate objects. Learn a new profession and be able to start a career in the world of 3D.
3D modelers
Master Autodesk Maya like a pro. Learn to customize the program to suit your tasks and work quickly in it. Expand your range of skills and earn more.
Modeling
Interface
Learn the basic principles of the program and study its interface. Learn to create projects and format files, set up custom shelves, bookmarks, camera and lights. You will understand how to disable and enable plugins.
Basic tools: move, scale, rotate
Get acquainted with the basic tools of the program and learn how to configure them. Learn to make smooth shapes, build anchors, and quickly switch between components. You will understand how to edit and change pivots.
Basic modeling and auxiliary elements. Part 1
You will understand how to work with primitive and complex forms. Master the Text plugin and learn how to create logos from curves. Find out what nerbs geometry is for and you will be able to work with nerbs, curves and polygonal primitives.
Basic modeling and auxiliary elements. Part 2
Find out what polygons are made of and learn how to work with them. Learn to create a scene, group and layers. You will understand how to align and duplicate objects. Master special duplication of objects, editing instances and copies.
Basic modeling tools. Part 1
Master the basic tools for modeling polygonal objects. Learn to project curves on surfaces, create geometric objects in different ways, work with references and layers. Study the mirror duplication command and find out its pros and cons.
Basic modeling tools. Part 2
Get acquainted with the concept of normal. Learn how Soft/Hard edges affect geometry and light. Learn to create the correct topology. You will understand what errors there are in modeling and understand what they affect. You will be able to find and eliminate them.
Complex and multi-component forms
Learn different types of deformers and understand how to use them to create complex shapes with the correct topology. Learn to optimize the mesh and prepare it for further work. Learn how Boolean operations relate to modeling.
Highpoly. SubD modeling
You will understand why a Highpoly model is needed and learn how to create it. Learn how SubD modeling differs from polygonal modeling. Find out how to use Blockout as the basis for a Highpoly model.
Retopology. Lowpoly
Learn the difference between Blockout and Lowpoly. Learn to optimize your mesh and create Lowpoly using retopology. Get acquainted with examples of good and bad topologies.
UV unwrapping. Part 1
Get acquainted with the concept of UV unwrapping and learn how to create it. Understand the principles of unwrapping. Learn to optimize cut shells and achieve the best quality when texturing. You can create the basis for texture maps.
UV unwrapping. Part 2
Learn tools that will help you position UVs in space. Get acquainted with the signs of correct development. Learn to create Overlaps.
Texturing
Get acquainted with the types of texture maps and find out what Bake is. Learn how primary and secondary texture maps work. Learn how to bake cards using Autodesk Maya and Marmoset Toolbag.
Rendering
Learn what rendering is and how to use the built-in Arnold render in Maya. You will understand how each lighting parameter affects the display of the material in the render. Learn to work with materials in the Hypershade window and find out how to connect ready-made texture maps and understand the node structure (Node editor).
Bonus module. Pipeline
Learn the complete 3D model creation process used in most studios around the world.
Animation
Basic animation
Learn to create animations of simple characters and objects.
Basic rigging
You will understand what Rigging is and how to create and animate a skeleton using the Joint tool.
Advanced rigging
Learn how to attach a skeleton to a 3D model.
Mockup
You will understand what Motion capture is and what it is needed for. You will understand how to transfer mo-cap to rig.
Riga animation
Get acquainted with the basic poses in animation and figure out how to adjust the trajectory of movement.