Character modeling in Blender. Level 2 - course 27,490 rub. from Specialist, training, Date: February 4, 2024.
Miscellaneous / / December 05, 2023
Practical teacher of 3D modeling courses, in particular on Pixologic Zbrush and Blender products.
Over the past 2 years I have developed and created more than 50 characters for further animation, worked on projects of DecorVesta and M-renessans companies.
Ilya Sergeevich knows all the pitfalls that beginning 3D artists have to encounter when working with Blender, Substance Painter, Zbrush. Sociable, knows how to explain complex things in simple and understandable language. His students especially note the trusting working atmosphere that is established during the classes.
Module 1. Character modeling in Blender (6 ac. h.)
Using reference images.
Their setup.
Topology of a 3D character.
Face mask.
Technique for creating a head.
Making hands.
Creation of the body.
Mmodule 2. Texture coordinates in Blender (UV mapping) (2 ac. h.)
Character UV development - features.
Practice UV unwrapping of a character.
Crease function.
Module 3. Sculptural modeling of objects in Blender (4 ac. h.)
Sculptural modeling of objects.
Multiresolution modifier.
Brush detail mode.
Practice sculpting a character's head.
Module 4. Retopology for animation and options for its creation (4 ac. h.)
The classic way to create a character topology manually.
Using anchors in retopology.
Using the shrinkwrap modifier.
The practice of character retopology.
Module 5. Baking in Blender Cycles (baking) (2 ac. h.)
Baking Tangent and Object space normal maps.
Ambient Occlusion map.
The method of their creation.
Editing the resulting maps.
Connecting them in the Shader editor.
Using Cage for baking in hard-to-reach areas.
Module 6. Curve maps and their creation. Creating the final texture in Krita and Blender (4 ac. h.)
Export and import of textures.
Creating Curve and CurveSmooth maps.
Assembling our texture in Krita.
Editing Texture.
Creating a texture based on UV coordinates.
Handpaint in Blender.
Drawing tools.
Masking polygons.
Module 7. Model rendering in Evee (2 ac. h.)
Three point lightning render.
Creating a background for our render.
Key light/Rim light/Fill light.
Using lighting from HDRI cards.
The purpose of the course is to train students to work with the 3D V21 compass using specialized applications designed to automate the design of three-dimensional models shafts, bushings, structures made of profiled metal, hydraulic systems, utilities, products from sheet material, as well as produce strength calculations.
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