Programming for the little ones at Tynker - course 18,000 rubles. from Coddy School of Programming for Children, training 3 modules (months)
Miscellaneous / / December 04, 2023
Level: for beginners.
Duration: from 3 modules (months), from 24 hours*.
Format: individual and group lessons, offline and online (real time).
Number of children: from 1 to 6.
Price:
from 750 rub./hour in an online group,
from 850 rub./hour in an offline group,
from 1050 rub./hour individually online,
from 1980 rub./hour individually offline.
In the era of digital society and technological progress, it is very important to instill in a child an interest in programming from early childhood. Luckily, startups and app developers are encouraging children's interest in technology and development. One of the most popular applications in this category is Tynker. It's designed to make coding fun and accessible for even the little ones. In the US, the Tynker platform is already used by more than 6 million children in more than 8 thousand schools.
If you want your child to take their first steps in the world of IT, we recommend starting with the Tynker Programming for Little Ones course. It is suitable even for children from 6 years old.
Programming training for little ones at Tynker has the following features:
1. Tynker has a fun gaming environment and fun characters that will attract children's attention and are sure to pique their interest;
2. The fundamentals and basic principles of programming are presented in a simple and accessible form. It's not like learning: children simply play through a game that asks them to complete simple puzzle tasks;
3. During the learning process, the child not only goes through educational mini-games, learns to draw and create animation, but also develops his own project - a game or cartoon;
4. Tynker uses English, but thanks to good visualization and ease of execution, it is accessible to everyone - just remember a few command words.
Having mastered simple programming principles in Tynker, your child:
- will replace a waste of time with a useful and developing activity;
- finds a balance between fun and learning;
- will understand that programming can be interesting;
- will develop algorithmic thinking, creativity and self-confidence;
- learn how to create simple animations and games, and even share them with friends;
- will be able to proudly demonstrate his own creation to adults and receive well-deserved praise.
After learning programming using visual blocks in Tynker, the child can move on to more advanced languages - Python and JavaScript.
Don't miss the opportunity to introduce your child to the world of information technology with Tynker!
Installing Tynker
How to install Tynker
on iOS
1. App Store
Go to the AppStore
2. Search and download
- Type in search Tynker
- The search will return a set of applications
- Select Tynker with icon
- Click "Download"
- The application will be downloaded to your device, the free version of the application is sufficient, if necessary, enter your Apple ID password*
What is an Apple ID: this is an account in the Apple electronic store.
In order to download the necessary applications from the store, you need to register and receive a username and password.
To register, go to “Settings” on your device, go to the “iTunesStore and App Store” section and then click “Login”.
If suddenly instead of the word “Login” your email address is displayed there in blue font, it means you are already logged into your account.
If you don't remember your Apple ID password, you can recover it using the normal password recovery procedure or contact the person who created the Apple ID.
on Android
1. Play Market
Go to PlayMarket
2. Search and download
- Type in search Tynker
- The search will return a set of applications
- Select Tynker - learntocode with icon
- Click "Install"
- The application will download to your device
3. If it doesn't work out
Come (write) in advance before the lesson (20-25 minutes before the start) and the manager will help you set it up
12
coursesCourse teacher:
“Developing mods for Minecraft”, “Programming games in Python”, “Unity 3D”, “Minecraft: an introduction to artificial intelligence”, “Creating
games in Roblox Studio", "Programming for the little ones", "Programming for the little ones in Tynker", "Minecraft programming", "3D games in Scratch", "Minecraft in Scratch"
Education:
Moscow Polytechnic University, specialty “Informatics and Computer Science in CAD”.
Experience:
Knows the languages C#, C++, Pascal, SQL. Programmed in 1C systems using the Built-in programming language 1C: Enterprise. Participated in the creation of training courses for the university on Fusion 360 and Inventor.
Interests:
Likes to work with databases, modeling, and solving non-standard mathematical problems. In programming, I like to write functionality for mobile applications (C++). Believes that each child can have a non-standard approach.
“The most important thing in learning is the interest of children.”
1st module
The first day
Introduction to Programming
- What is programming and where is it used?
- What is an algorithm
- We go through mini-games, learn the first English words
- Studying the interface of the Tynker program
Second day
Graphics editor
- Learning drawing in the Tynker program
- Draw different shapes, use stickers
- Draw the sun using the acquired knowledge
- Draw a background with a house
Day three
First scripts
- Learning to add ready-made characters and backgrounds
- Studying the first scripts
- We teach the character to move by clicking on him
- We teach the character to speak
Day four
Cycles
- What are “cycles” and what are they?
- Completing mini-games on a repeat cycle
- Using the repeat loop in motion projects
2nd module
The first day
Exploring the remaining basic scripts
- Adding sounds to the game
- Using the wait script
- Creating animation “dialogue”
Second day
Conditional statement if then
- Walkthrough of mini-games on the topic of conditional operator
- Application of if then in the game
- Creation of a racing game
Day three
Analysis of written characters
- Learning to program aircraft
- Function explosion (explosion)
- Creation of a game “flying with an obstacle”
Day four
Messages
- Transfer messages between characters
- Creating a button
- Create animation using buttons
3rd module
The first day
Leaving a character's mark
- Creation of a moving hero
- Using drawing mode
- Adjust the color and size of the line left by the character
Second day
Variables
- What are variables and where are they used?
- Creation of points
- Creation of a “find the object” game
Day three
Making a big game
- Creation of a moving spaceship
- Launching bullets
- Asteroid launch
- Creation of points
Day four
Repeating material, creating your own games
- Everyone comes up with a game, discussing with the teacher
- We implement our projects, trying to use all the topics covered
- Presentation of projects to parents