Game QA Engineer - free course from Otus, training 4 months, Date: December 1, 2023.
Miscellaneous / / December 04, 2023
You will receive training and practical skills with which you can apply for Middle Tester positions in Russian and international game development companies.
During the course you will delve into the specifics of game testing:
Find out what is the fundamental difference between the approach to testing game projects
Get to know popular QA tools
Learn to test games on various platforms: Mobile, PS, Xbox, Nintendo Switch, PC
Get to know the most popular game engines and learn how to work with them
Let's talk about automated testing in games, discuss pitfalls and where to start
All these skills will allow you to take a systematic approach to game testing, thereby speeding up processes and identifying unobvious bugs.
Who is this course for?
For junior testers with experience. The course will provide professional skills with which you can apply for Middle positions in leading companies in the gaming industry.
For those who have recently come to the IT field. Knowledge and practice of game testing will allow you to stand out among other aspiring applicants for Junior+ positions.
If you're a gaming fan and have a dream company you'd like to start working for, this course will give you the foundation and edge you need to catch an employer's attention.
Course Features:
Find out how game testing works in the most popular CIS companies
Emphasis on testing mobile games. Most games now tend to be developed specifically for mobile devices. Accordingly, the most offers on the market, including those for starting a career, are in this industry of game development.
Practice in the sections of testing mobile games, PC games and autotests for engines
Let's look at new and specific tools for testing in game development. Let's cover such a closed section as testing console games.
After training, you will feel confident during an interview and will become a valuable candidate for cross-platform projects.
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wellMoved to IT from music production in 2014. I started working in localization testing for Culturetranslate and Activision Blizzard (Call of Duty: MW3 and Call of Duty: IW)...
Moved to IT from music production in 2014. He started working in localization testing at Culturetranslate and Activision Blizzard (Call of Duty: MW3 and Call of Duty: IW). Since 2017, he worked in the St. Petersburg branch of Larian Studios on the games Divinity: Original Sin 2 and Baldur's Gate 3 as a functional and audio QA. Was Lead QA at mobile publishing house Tilting Point and Panoramik. In October 2022, I tried to move away from game development for the first time and moved to Melon Fashion Group to the position of Lead QA of internal 1C products. Teacher
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wellI got into IT from the field of journalism in 2014. I got my first game testing experience at the startup INDEXIUM GAMES. She was an employee of Belka Games for several years. For the last 3 years I have been working on a project...
I got into IT from the field of journalism in 2014. I got my first game testing experience at the startup INDEXIUM GAMES. She was an employee of Belka Games for several years. For the last 3 years I have been working on the Best Fiends project in the company Seriously (Playtika). I specialize in casual mobile games. Projects in the portfolio: Funky Bay, Clockmaker, Best Fiends. Teacher
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wellHas been involved in game quality assurance since 2008. For several years he headed the QA department at a game publishing house, then moved into game development. During this time, he participated in the creation of 9 games for mobile platforms...
Has been involved in game quality assurance since 2008. For several years he headed the QA department at a game publishing house, then moved into game development. During this time, he participated in the creation of 9 games for mobile platforms and PCs. He currently works as a QA Lead at Redhill Games.
Testing and GameDev Basics
-Topic 1.Getting to know each other. Profession and areas of responsibility
-Theme 2. The inner world of the game.
-Topic 3. Types of testing
-Topic 4.Analysis and work with requirements
-Topic 5.Test artifacts
-Topic 6. Key features of game testing
Game functionality
-Topic 7.Testing graphics and interfaces
-Topic 8. Localization testing and timing in games
-Topic 9.Testing level design and Level design
-Topic 10.Testing game balance
Gaming platforms
-Topic 11. Features of games on PC
-Topic 12.Features of games on social networks and the web
-Topic 13.Features of games on mobile devices
-Topic 14.Features of console games (PS/Xbox)
-Topic 15.Features of nintendo/switch
Technical module
-Topic 16.Tools and emulators for testing
-Topic 17.Basic SQL, API
-Theme 18.Unity - introduction
-Topic 19.Unreal - introduction to the engine
-Topic 20.Basic html
Automation and Game Performance
-Topic 21.Introduction to test automation
-Topic 22. Automation and productivity in Unreal
-Topic 23: Automation and Productivity in Unity
-Topic 24.Performance testing on PC
Basic Test Management
-Topic 25.Planning and evaluating your work
-Topic 26.Optimization of testing on mobile devices
-Topic 27.Basic knowledge of CI/CD in testing
-Topic 28.Working with support
Interviews, project work
-Topic 29.Preparing for an interview
-Topic 30.Consultation on homework and project work
-Topic 31. Summing up the course