UX designer from scratch to PRO - free course from Skillbox, training, Date: November 29, 2023.
Miscellaneous / / December 04, 2023
For aspiring product designers
You will improve your skills in developing design systems for any platform. Learn to conduct research, identify insights, and improve your product. You can get a job in your dream company.
Web designers
You will immerse yourself in the specifics of product design, master UX and UI, and learn to offer effective design solutions. Strengthen your competencies and be able to work on more interesting and expensive projects.
UX/UI designers
You will be able not only to design interfaces, but also to control the design development at every stage. You will understand how to prepare a product for entering the market and how to work with it after release.
Introduction
Find out what product teams are like and explore the role of the designer in them. Types of product teams. Differences in the work of product and agency designers. Homework. We practice asking questions to formulate the goal of the project.
Pre-design work
Learn to plan work, estimate and decompose tasks. You will learn the peculiarities of perception of different audiences and understand how to design user experience. Why is pre-project work needed? Work planning, task evaluation and decomposition. How to look at a product through the eyes of business and users? How to understand the perceptions of different target audiences and design an appropriate experience? Homework. We learn to accurately formulate questions to describe a product, identify the target audience and analyze competitors.
Research
Learn types of research, front-end analytics, and A/B tests. You will be able to set research tasks, identify insights, generate and test new ideas. Find out which studies work in practice and which don’t. Research methods. Interface analytics and A/B tests. Statement of the research problem. Organization of usability testing. Conducting research. Interpretation of research results. Homework. We are preparing for remote usability research and learning to interpret the results.
Basic Design
Learn how to create an object model and build a user path. You will practice working with object model frameworks and be able to formulate the need for such an approach. Learn to describe a task in a way that takes into account the user journey and the main goal of the service. Object design. Creating an object model. What are user paths? Building a user journey. Homework. Developing an object model and user path.
Platform specifics
Learn the features of working with iOS, Android, web interfaces, websites and promotional pages. iOS. Android. Web interfaces. 7 principles of interface design. Websites. Promo pages. Homework. Analysis of the selected platform.
Advanced Design
Learn to create interactive prototypes and wireframe maps. You can adapt prototypes for different platforms. Creating a wireframe map. Creation of an interactive prototype. Prototype approval. Homework. Development of wireframe map and interactive prototype.
Bonus module. Product Designer's First Aid Kit No. 1
You will understand what knowledge, skills and personal qualities a product designer cannot do without. 7 key qualities of a product designer. Product Designer Skills Matrix by Corey Ginnivan.
Design theory
Learn what a conceptual model and layout semantics are. Learn to work with composition and text in the interface, you will be able to control the user’s attention. Conceptual models, denoted and denoted. Layout semantics. Managing attention and cognitive load. Text in the interface. Compositional integrity. Homework. Creating a layout.
Design system
You will learn how to develop systems thinking and what the component approach and algorithmic design are. Learn to build a design system for a project. Why do you need a design system? Systems approach. Component approach. Algorithmic design. How does a design system differ from a UI kit? Implementation of a design system. Development of a design system. Homework. Creation of a component system.
Animations
Explore animation trends and styles and learn how to create them in Principle, Figma, and After Effects. Learn how to make micro-animations and use preloaders. Trends, varieties and application of animation. 12 Disney principles. Principle, Figma, Adobe After Effects. Homework. Creating animation.
Bonus module. Product Designer's First Aid Kit No. 2
You will understand what difficulties users of the product face. You will learn why accessibility in interfaces is important and what design principles should not be deviated from. Interface problems. Availability in interfaces. Design principles.
Teamwork
You will understand how a product team works and how design departments are structured. Learn to conduct brainstorms and synchronization, as well as delegate tasks. Execution process. Delegation of tasks. Demo. Weekly retro. Monthly retro for the department. Design department Homework. Conducting a retro on your cases.
Bonus module. Product Designer's First Aid Kit No. 3
Learn the specifics of interaction with all members of the product team: managers, developers, analysts, marketers and technical support. You will be able to speak the same language with them. Working with management. Working with developers. Working with support. Working with analysts. Working with marketing. Working with copywriters.
Transfer to development
Learn when to discuss a design with developers and how to prepare it for delivery. Learn to control the quality of work with your layout. When should I start discussing layouts with developers? Development quality control. Homework. Preparing a layout for the developer.
Working with the finished product
Learn to work with metrics, collect user feedback and make changes to the finished product. Working with metrics. User feedback. Making changes (fast and slow). Homework. Create criteria for assessing the success of a design solution.
Bonus module. Product Designer's First Aid Kit No. 4
Find out how to develop in your profession and create an individual plan. How not to get stuck in a routine. Individual development plan.
Graduation project. Streaming service design
You will find out the customer's needs, conduct research, develop a design concept and create ready-made clickable prototypes for the website and mobile application of the streaming service.