Vfx artist: compositing+3d - course 350,000 rub. from Training environment, training 1 year, Date November 30, 2023.
Miscellaneous / / December 02, 2023
The learning environment is an online school with programs for additional professional and higher education, as well as workshops and courses in psychology, design and interior design, work in the film industry, contemporary art and photos.
We have been specializing in distance education since 2003 and are confident that the main thing in online learning remains the contact of living people people - teachers and students, and technology and the Internet only help to scale and make programs more accessible to everyone.
Unit 1: Art, Magic and Technology
Introduction to the world of visual effects, a general description of the industry structure and basic production technologies
Test at the end of the module
Unit 2: Visual Effects Basics
A detailed analysis of the creation of all main types of visual effects - from shooting to finals
Test at the end of the module
Block 3: The Foundry Nuke
Introduction to the node architecture of Nuke projects, interface, main functions and tools of different levels
Test at the end of the module
Block 4: Working with Elements and Layers
Principles of creating a frame from various elements, choosing a technique for typical scenarios
Test at the end of the module
Block 5: Klinap
Basic principles, scenarios and techniques of clinap
Test at the end of the module
Block 6: Chromakey
Principles of using and working with chromakey: typical scenarios and techniques
Test at the end of the module
Block 7: Matte paint. Creating backgrounds
Types, principles of use and creation of backgrounds: 2D, 3D, 2.5D, static, animated
Test at the end of the module
Block 8: 2D tracking
Principles and basic tools of 2D tracking
Block 9: 3D tracking
Principles and basic tools of 3D tracking
Test based on module results (2D+3D)
Unit 10: Light and color
The role of light and color in creating a frame, color spaces, basic color parameters and working in SDR, HDR
Unit 11: Cameras and Optics
Basic parameters of the original image, lens artifacts, focus and depth of field
Test at the end of the module (lighting, color, cameras, optics)
Unit 12: Pipeline and Teamwork
Basics of working in the VFX industry: studios, mini-teams, freelancing
Unit 13: On-Site Supervising
The role of the VFX supervisor in the creation of a project at different stages of production - from pre-production to filming
Block 14: Unreal Engine Basics for Film
Overview of the tool from a VFX point of view, interface, introduction to the blueprint architecture of projects, main functions and tools of different levels
Test at the end of the module
Block 15: VFX in global projects
Analysis of VFX examples in projects of different classes
Unit 16: Secret Methods
Secret ways to improve picture and efficiency
Graduate work
Creation of work showreels based on test materials from all previous modules