Computer literacy for children - course 24,000 rubles. from Coddy School of Programming for Children, training 4 modules (months)
Miscellaneous / / December 01, 2023
Duration: from 4 modules (months), from 32 hours*.
Number of children: from 1 to 4.
from 750 rub./hour in an online group,
from 850 rub./hour in an offline group,
from 1050 rub./hour individually online,
from 1980 rub./hour individually offline.
It is difficult to imagine the modern world without information technology. People need computers in almost all areas of activity - be it learning, work, or even entertainment and leisure.
Computer literacy skills are especially important for children, as they provide the opportunity not only to skillfully use modern technologies, but also allow you to realize yourself, your creative and constructive capabilities.
Digital computer literacy includes an understanding of the basic functioning of a computer and the ability to competently and safely use Internet resources. And, of course, this is the ability to competently work with text, quickly make calculations or present your project.
These are modern skills that will be useful for both younger students and older children - in almost any career, in any hobby and in everyday life.
In the “Computer Literacy” course, every child will learn to work on a computer and other information devices, master modern basic office programs, understand the main terms computer science. You will also gain skills in independently managing folders and files, working with text, spreadsheets and presentations.
Students will learn to independently ensure their own safety on the Internet. Gain confidence in working with a computer Students will learn to independently ensure their own safety in Internet. They will gain confidence in working with a computer and expand their IT horizons by becoming familiar with technologies for working with audio and video information, the basics of 3D modeling, gamedev and website creation.
1. Develop skills for confident independent work on a PC.
2. Gain knowledge about the structure of a personal computer and the principles of its operation.
3. Learn to work with text, images, calculations, presentations, and gain skills for working safely on the Internet.
We live in an age of technical progress and information technology. Computers have long been firmly established in our lives; they surround us everywhere.
Children from the cradle use smartphones, tablets and other gadgets. A small child masters the computer through games, videos, social networks, instant messengers - he uses it mainly for entertainment. But a computer is not only a toy, but also an excellent tool for learning, developing and creating new things. Timely teaching of computer literacy to children will allow the child to turn from a consumer of content into its creator and become an experienced PC user.
Computer literacy includes the ability to work on a computer and other information devices, mastery of basic office programs, understanding of the main terms of computer science, as well as skills in working with text, independently managing folders and files.
Upon completion of the course, the child will understand how a modern computer works and functions, and will learn to work with office programs. Will be able to use useful resources and ensure their own safety on the Internet.
The child will significantly expand their IT horizons and gain skills in working in a variety of computer programs and online services. These skills will be useful to him now, for completing creative and school projects, and later - at university and at work.
To complete the course, your child will need a computer/laptop with programs installed on it.
Course teacher:
“Programming games in Python”, “Creating games in Roblox Studio”, “Programming in JavaScript”, “Computer literacy”, “Graphic design Photoshop”, “Basics of Adobe Illustrator”, “Basics of animation in Adobe Animate”, “Creating games in Scratch”, “Programming games in Java”, “Digital art: drawing in tablet"
Course teacher:
“Computer Literacy”, “Minecraft: An Introduction to Artificial Intelligence”, “Ethical Hacker”, “Computer literacy on Mac", "Unreal Engine 4", "Python and machine learning", "Minecraft programming", "Bots on Python"
Course teacher:
“Minecraft: Introduction to Artificial Intelligence”, “Creating Games in Roblox Studio”, “Unity 3D”, “Computer Literacy”, “Development of mobile games on Android”, “Minecraft programming”, “Video game developer: creating 2D games of different genres"
1st module
The first day
Rules for working at the computer. Modern professions related to computers
- Getting acquainted with the course program;
- The concept of an operating system;
- Working with program windows;
- Modern professions and areas of activity related to good computer knowledge;
- Rules for working at the computer.
Result of the lesson: got acquainted with the course program, learned the rules of working on a computer.
Practical task: discussion of the role of the computer and modern professions, working with windows and texts, a game on knowledge of the rules of working with a PC.
Second day
How does a computer work? Peripheral devices
- PC device – main components and their purpose;
- Peripheral devices and their purpose;
- Working with mouse and keyboard;
- Key combinations.
Result of the lesson: studied the basic devices of a PC and peripheral devices, learned to work with a mouse, and use keyboard simulators.
Practical task: task for working with a mouse and keyboard - drawing in the Crocodile program, typing texts.
Day three
Working on the Internet. Folders and files
- Global Internet network. Basic concepts and services;
- Rules for safe use of the Internet;
- Computer file system: folders and files;
- File types;
- Create and save a text file, a file with a picture.
Result of the lesson: got acquainted with the basic concepts and services of the Internet, studied the concept and use of folders and files.
Practical task: creating a password and checking it for complexity, creating and saving a text file, a file with an image.
Day four
Creating a comic. Startup
- Introduction to the comics genre. We draw and create on the computer;
- Introduction to the concept of a startup;
- Selecting and fixing a topic for the project - startup.
Result of the lesson: studying the theory of working with color, finished illustration.
Practical task: creative task - creating a comic, discussing and choosing a topic for your startup project.
2nd module
The first day
Searching for information on the Internet. Work with text
- Introduction to symbolic graphics;
- Simple and complex search queries;
- First skills in working with text in MS Word;
- Skills in working with Google documents;
- Types of text files.
Result of the lesson: got acquainted with symbolic graphics, learned how to create and format text in text editors, and strengthened their keyboard skills.
Practical task: creating drawings using symbolic graphics technique, searching for information on the Internet, typing and formatting text in MS Word and Google documents.
Second day
Working with images. Types of computer graphics
- Types of computer graphics, file types;
- Search images by picture;
- Processing raster images in the PixlR program.
Result of the lesson: got acquainted with the types of computer graphics, learned how to search the Internet by image, learned the basic ways of working with images in a graphics editor.
Practical task: find an image, draw a fractal picture, create and process a raster image in the online editor PixlR.
Day three
Working with video
- Familiarity with video files and video formats;
- Introduction to video hosting;
- Creation of gif animation;
- Create your own video in an online video editor.
Result of the lesson: learned to distinguish between types of video files, learned how to create simple GIF animation, learned how to create your own video in an online editor.
Practical task: search for video files on your computer, find a video on a video hosting site on a specific topic, create a gif animation, create a video.
Day four
Working with audio files
- Introduction to audio file formats;
- Introduction to resources – music banks, samples;
- Creating your own composition. Drum machines;
- Creation of an advertising video with audio accompaniment.
Result of the lesson: created your own beat composition, created a commercial using an online service.
Practical task: creative tasks - creating a beat musical composition, creating a video, working with music banks - selecting and downloading samples.
3rd module
The first day
Creating presentations
- Contents and objectives of the presentation;
- Rules for creating presentations;
- Recommendations for presentation design;
- Working with Google Presentations, starting to create your own presentation.
Result of the lesson: We studied the rules of creating, filling and designing presentations, and learned how to create our own Google presentations.
Practical task: creation of a presentation (business card presentation).
Second day
Website development. Design and general style of the site. Website idea
- Various types of sites, site elements;
- Colors and fonts on the site, selection of color palettes;
- Logo and corporate identity and their importance for the site;
- The idea of your website - description and design of the site.
Result of the lesson: learned how to highlight website elements, find advantages and disadvantages on various websites, select corporate colors for your website, chose an idea and created a description of your website.
Practical task: analysis and comparison of sites for their content, design, selection of a color scheme for your site, creation of a project for your site.
Day three
Getting started at Tilda
- Registration on Tilda;
- Basic functions of Tilda;
- Simple blocks;
- Create the first page.
Result of the lesson: registered on Tilda, studied the main Tilda menu, learned how to create blocks on the page.
Practical task: creation and configuration of the first page of the site.
Day four
Animation, links and transitions in Zero-block
- Creation of Zero-block;
- Transitions between pages;
- Animation on the site.
Result of the lesson: added Zero blocks to your website, added pages to the site, set up transitions, studied animation settings.
Practical task: filling your page with blocks and Zero blocks, setting up and designing page elements on your website.
4th module
The first day
Introduction to 3D Modeling
- 3D modeling in the modern world;
- Basics of creating 3D models in TinkerCad;
- 3D modeling tools and techniques;
- Creation of your own 3D model.
Result of the lesson: got acquainted with the tasks of 3D modeling, mastered the basic working techniques and technology for creating 3D models.
Practical task: working with TinkerCAD tools, creating your own 3D model of an object, building or character.
Second day
Introduction to game development. Working with 3D game objects
- Introduction to gamedev. Professions related to game development;
- Installation and familiarization with the Roblox interface;
- Creating and setting properties of objects in the gaming environment.
Result of the lesson: studied gamedev as a branch of computer technology, got acquainted with the interface and tools of the game creation environment, and created our first models.
Practical task: adding and setting properties of objects in Roblox, creating a complex object
Day three
Creation of game worlds. Calculations using spreadsheets
- Creation of a game map;
- Publishing the game;
- Calculations using spreadsheets;
- Preparation for presentation based on the course results.
Result of the lesson: created and published a game map in Roblox, learned how to perform calculations in spreadsheets.
Practical task: creating a game map and filling it with objects, publishing the game, solving calculation problems in Microsoft Excel and Google spreadsheets.
Day four
Introducing Canva. Summing up the course
- Canva—introduction to tools;
- Designing a presentation in Canva according to your plan;
- Making a presentation;
- Summing up the course. Recommendations for further training.
Result of the lesson: created a presentation in Canva, summed up the course results, and gave a presentation.
Practical task: creating a presentation about your projects based on the results of the course.