Design thinking - course 30,000 rub. from Coddy School of Programming for Children, training 5 modules (months)
Miscellaneous / / December 01, 2023
Age: 4.5-8 years
Level: for beginners.
Duration: from 5 modules (months), from 40 hours*.
Format: individual and group lessons, offline and online (real time).
Number of children: from 1 to 6.
Price:
from 750 rub./hour in an online group,
from 850 rub./hour in an offline group,
from 1050 rub./hour individually online,
from 1980 rub./hour individually offline.
The term design thinking, or DesignThinking, originated at Stanford several years ago and quickly became popular among designers around the world.
The concept of “design” implies the design and creation of new, original and unusual products. Creative thinking is always at the core of this process. But a designer, like an artist, cannot abandon projects while waiting for inspiration - the modern world constantly requires new ideas from him.
In order for the brain to work and start generating ideas, it needs to be “turned on.” The design thinking method helps to do this - a unique approach to problem solving that allows you to regularly come up with new solutions focused on people’s needs. In other words, design thinking technologies help to find as many possible solutions to a problem as possible and select the most optimal one.
Design Thinking for Kids
Do children need design thinking? Is it necessary to develop creativity in them and teach them a creative approach to solving problems? The teachers of the design thinking course for children at our school believe that these skills are necessary in our ever-changing world. The ability to reconsider your usual view of things, quickly find your bearings and find an unexpected way out of a situation at school and at home is a huge advantage, wouldn’t you agree?
In the process of learning design thinking, children will become familiar with its basic principles:
1. Empathy. In the classes we will learn to understand the values and needs of the target audience, look at the world through their eyes, think without templates and go against already known patterns.
2. Focusing. Our main tools will be analyzing information, highlighting the main thing, and focusing on true needs.
3. Idea. We will generate ideas in a brainstorming format, during which we will learn to interact as a team, pick up and develop each other’s ideas, and collaborate.
4. Prototyping. During the classes we will create prototypes of products related to information technology: games, websites, mobile applications.
5. Testing. We will test each prototype in practice: receive feedback from real people and process the results.
6. Presentation. We will learn to present and defend our solutions, tell stories of project creation and share experiences.
We recommend that all coders, regardless of age, take the “Design Thinking” course for children in Moscow before starting to study programming.
Upon completion of the course, each child:
- learn to creatively interpret and rethink the usual view of things and tasks;
- will show their individuality, creative abilities, strengths and weaknesses;
- will have the opportunity to develop independence and learn to make decisions;
- will study the basics of information technology, applying design thinking tools in their own IT projects;
- will understand what the process of creating games/websites/mobile applications consists of;
- will create a prototype that can later be brought to life and, possibly, become a promising startup.
Upon completion of the course, each student receives a personalized certificate from CODDY
11
coursesCourse teacher:
“Minecraft: Introduction to Artificial Intelligence”, “Unity 3D”, “Frontend Developer: HTML/CSS/JavaScript Websites”, “Drawing in Anime Style”, “Programming for the little ones”, “Minecraft programming”, “Design thinking”, “Bots in Python”, “Photoshop graphic design”, "Videobloggin"
Education:
Numerous courses to improve IT skills in international companies (Chatbot Hackathons, Prototyping in the field of artificial intelligence, IT architecture, etc.). University of Heilbronn, Heilbronn, Germany (Master of Business Administration). Belarusian State Economic University, Minsk, Belarus (Master of Business Administration).
Experience:
He is engaged in client consulting of legal systems, systems for audit solutions and process automation, works in the innovative field of IT and a start-up in Germany in an international company.
Interests:
Personal development, passion for sharing knowledge, networker, world opener, life designer, sports activist.
“Today the whole world is interconnected: people, countries, economies, technologies, etc. Programming is a key competency of the future. It helps you better understand the world of the future, actively shape it and be an innovative member of an exciting society without borders. The ability to code opens endless doors to the future for our children in this world and makes them ambassadors of new technologies.”
9
coursesCourse teacher:
“Minecraft: Introduction to Artificial Intelligence”, “Unity 3D”, “Frontend Developer: HTML/CSS/JavaScript Websites”, “Drawing in Anime Style”, “Programming for the little ones”, “Minecraft programming”, “Design thinking”, “Bots in Python”, “Photoshop graphic design”, "Video blogging"
Education:
Numerous courses to improve IT skills in international companies (SAP, process automation, e-commerce). FOM University of Stuttgart, Stuttgart, Germany (Master of Business Administration) Karaganda State Technical University, Karaganda, Kazakhstan.
Experience:
Founder of a successful online electrical store in Germany, engaged in client consulting in field of automation of sales processes, works in the field of IT sales in Germany in the international companies.
Interests:
Traveling, fishing, sports, chess.
I. Goethe said: “You can only learn what you love”
8
coursesCourse teacher:
“Drawing in the style of “Anime”, “Creating an animated interactive presentation”, “Sketching”, “Adobe Premiere Pro: professional video editing”, “Digital photography and Photoshop”, “Design thinking”, “Graphic design Photoshop”, “Digital art: drawing on tablet"
Education:
State University of Land Management, specialty “Land Management”, art school (DHSHI No. 11), academic drawing courses.
Experience:
Teacher-organizer of the center for children and youth initiatives, artist-curator of a creative studio, possesses creative and personal skills aimed at the comprehensive development of the child.
Interests:
Creativity, nature, man.
“Creativity allows you to look at the world with wide, clear eyes, find beauty in it, notice what is invisible to others and create something new, unique. And it’s great when creativity is not only a hobby, but also your profession.”
1st module. Game creation. Introduction to the concept of design thinking.
First lesson
Acquaintance. Team building game. Logic games.
- Speech games (to develop literate speech, expand vocabulary, understand the semantic structure of a word);
- Graphic (develop small muscles of the hand, develop auditory and visual analyzers, spatial and quantitative orientation);
- Mathematical (improves mental arithmetic, the simplest “trick” problems develop logical thinking);
- Association games.
- Studying the stages of design thinking. Analysis of the concept of “Empathy”
Practical tasks: working on creating “problems” and learning how to “solve” them.
Second lesson
Studying the features of the game.
- Game tasks;
- Prototyping and what is a prototype?;
- Creative and original approach to creating a game/website/application/character/animal, etc.
- Start of work on the Game prototype.
Practical tasks: Developing the name of the game, the main characters, the course of the game.
Third lesson
Creating your own prototypes.
- Game tasks;
- Continued study of prototyping;
- Deep study of the term Empathy.
Practical tasks: Creating a prototype on paper of the “Loading” and “Main Menu” screens.
Fourth lesson
Creating a prototype on paper of the “Levels” screen.
- Iterations and refinement:
- Using available tools for visual implementation of the project.
Practical tasks: Creating a prototype on paper of the “Levels” screens.
2nd module. Continued creation of the game.
First lesson
We continue to create our game.
- Creative warm-up. Games to develop imagination and attention.
- Studying a program for downloading slides.
- Practical use of the program.
Practical tasks: working in the program with already created “slides”
Second lesson
We continue to create our game.
- Creative warm-up. Games to develop imagination and attention.
- Studying the types of “settings” in various games
- Studying types of games according to their complexity.
Practical tasks: Creating a prototype on paper of the “Difficulty Selection” and “Settings” screen
Third lesson
We continue to create our game.
- Creative warm-up. Games to develop imagination and attention.
- Studying “shops” in different games.
- Studying the concepts of “Achievements”, “Prize”, “Win”.
Practical tasks: Creating a prototype on paper of the “Achievements” and “Shop” screen
Fourth lesson
We continue to create our game.
- Creative warm-up. Games to develop imagination and attention.
- “What levels can there be?”
- “Have you forgotten how to work in the program?”
Practical tasks: Creating a prototype on paper of level 1 of the game itself. Loading all “slides” into the program.
Presenting your first game to your friends.
3rd module. Creating your own “product” in the format of a simple website.
First lesson: What do I want to “sell”.
- Creative warm-up. Games to develop imagination and attention.
- Let’s remember the concept of “Empathy”.
- Analysis of the main points of “selling”
- We model our desires on paper.
- Selecting the “best product”.
Practical tasks: Creating a “product itself” screen
Second lesson
My product.
- Creative warm-up. Games to develop imagination and attention.
- We recall the concepts of “problem” and its “solution”.
- We form external and internal characteristics of “our product”.
Practical tasks: Creating a “product characteristics” screen.
Third lesson
My product.
- Creative warm-up. Games to develop imagination and attention.
- Formation of the concept of “consumer”
- Studying the questions “how, who, why” should buy my “product”.
Practical tasks: Creating a “who can use my product” screen
Fourth lesson
My product.
- Creative warm-up. Games to develop imagination and attention.
- Study of the concept of “product evaluation”.
- We learn to find the differences between “objective” and “biased” assessments.
Practical tasks: Creating a “product rating” screen.
Loading all “slides” into the program.
4th module. Creation of the game "Labyrinth".
First lesson
New game "Labyrinth".
- Creative warm-up. Games to develop imagination and attention.
- Let’s remember the concepts of “empathy” and “problem”.
- Let’s remember the “component” of any game.
Practical tasks: Come up with your own main character. Let's create a prototype of it.
Second lesson
New game "Labyrinth".
- Creative warm-up. Games to develop imagination and attention.
- We analyze the options for various labyrinths.
- We try to go through labyrinths of different difficulty levels.
Practical tasks: Creating your own “simple labyrinth”.
Third lesson
New game "Labyrinth".
- Creative warm-up. Games to develop imagination and attention.
- Let’s remember the types of “downloads” and “menus”.
Practical tasks: Creating the main game screens - “Loading” and “Menu”.
Fourth lesson
New game "Labyrinth".
- Creative warm-up. Games to develop imagination and attention.
- Refinement of materials.
- Discussion on the topic of created materials.
- We are learning again to give an “Objective assessment”.
Practical tasks: We remember how to work in the application, load the created screens.
5th module. Continued creation of the game.
First lesson
We continue to create our game.
- Creative warm-up. Games to develop imagination and attention.
- Studying the topic “How to create your own labyrinth?”
- Step-by-step study of creating a “labyrinth”.
Practical tasks: Creating several labyrinths in our game. 1 difficulty.
Second lesson
We continue to create our game.
- Creative warm-up. Games to develop imagination and attention.
- Let’s remember the topic “How to create your own labyrinth?”
- General suggestions on the topic “How to complicate the task of the player.”
Practical tasks: Creating the second level of the “labyrinth” - difficulty 2.
Third lesson
We continue to create our game.
- Creative warm-up. Games to develop imagination and attention.
- Creation of the final level of complexity of the labyrinth.
- Creating an “end of game” screen.
Practical tasks: Creating the second level of the “labyrinth” - difficulty 3.
Fourth lesson
We continue to create our game.
- Creative warm-up. Games to develop imagination and attention.
- Loading all “slides” into the program.
Practical tasks: Loading all “slides” into the program.
Presentation of your second game to your friends...