Sound in games - free course from Skillbox, training, Date: November 29, 2023.
Miscellaneous / / November 30, 2023
For interested beginners
Learn how to create sound for games. Add a voiceover scene to your portfolio and take the first step in your career.
Sound designers and sound engineers
Master new programs for sound processing and understand the specifics of working with games. You can apply your experience in game development.
Game producers and indie developers
You will understand game sound design and systematize your knowledge. You will be able to correctly assign tasks to performers and supervise their work.
Introduction
You will learn how the course is structured, what equipment and software are needed to complete it. You will understand what a sound designer does in the gaming industry. Install Reaper, FMod and Unity on your computer.
Introducing Reaper. Review. Basic settings
Get acquainted with the interface and basic tools of Reaper. Learn to create, customize, and save a project template.
Main categories of sounds in games
You will understand the types of sounds in games and find out what function they perform. Understand the difference between linear and interactive sound.
Hierarchy of sound components in the game
Find out what soundtrack is typical for different game genres. Get acquainted with the functional diagram of sound in the game. You will understand what assets and events are. You will understand where to look for sounds and music for projects.
Types of processing and methods of working with sound in Reaper
You will understand why you need to process sound in games. Master frequency, dynamic, spatial processing. Learn what automation is in Reaper and learn how to use it.
Creating Assets in Reaper
Learn to create and export basic assets: one-shots, loops, granules and textures.
Introduction to FMOD Studio. Review. Basic settings
Get acquainted with the interface and main functions of the FMOD Studio program. You will understand how to create a project and prepare it for further work.
Creating events in FMOD Studio. Part 1
You will understand the types of events in FMOD Studio - ambience, music, environmental sounds. Learn how to assemble an event from assets and prepare it for export to the game.
Creating events in FMOD Studio. Part 2
You will understand what a diegetic sound event is. Learn to create events for steps, a running fan, pistol shots, ambience, and hitting objects and surfaces.
Creating events in FMOD Studio. Part 3.
You will understand what a non-diegetic event is. Learn to create interface sounds, interactive music, and edit characters' narrative speech.
Introducing Unity
Learn the interface, main components and basic settings of the Unity game engine. You will understand how to create and save a project.
Voiceover for a scene in Unity
You will understand how to integrate sound into Unity and connect it with images - characters and objects in the game. You will learn what implementation is and how to implement it in the FMOD sound engine. Learn the process of creating sound for a game scene.
Final project. Sound design of a scene in Unity
You will create a sound design for a short excerpt from the game and present your work to experts.