Creating 3D illustrations - course RUB 31,900. from Uprock, training 4 months, date November 28, 2023.
Miscellaneous / / November 30, 2023
Start at any time and learn at a comfortable speed
The start of training is not tied to the date of purchase of the course. Start at any time when it is convenient for you and learn at a comfortable speed. The best option is to spend 2 hours a day studying. If you can devote 4-8 hours to the course, you will finish it 2-4 times faster.
Consistency and time to adapt
The complexity of the tasks you do increases from the simplest, lasting up to 30 minutes, to the more complex and time-consuming. This way you gradually join the learning process.
Capacious but informative video tutorials
First we made a script of several hundred pages, then we voiced it, edited it, filled it with graphics and made for you short lessons “without water” that are easy to learn and comfortable to return to for something recall.
As a result, you will learn how to create trendy 3D graphics for the design of your websites, game design or advertising.
Our curators give the fastest and most detailed answers. There are strict regulations: you will receive at least 2 video analyzes per day, in each answer the curator will note your mistakes and tell you how to correct them.
THEORY
Introduction to Cinema 4D
We will discuss the practical application of 3D graphics in the modern world and talk about one of the most popular and versatile 3D editors, which we will study and use in this course - Cinema 4D.
PRACTICE
Cinema 4D interface
Let's analyze the Cinema 4D interface and look at it in general terms, so that when performing practical tasks you have a clear and structured knowledge of the work and features of the elements of this program.
PRACTICE
How to work in Cinema 4D
Let's concentrate on the essence and study the basic principle of organizing work in this program, so that in the future you can easily create any compositions.
PRACTICE
Shortcuts
Let's study key combinations with which you will significantly speed up the work process and save time and effort.
PRACTICE
Working with primitives
Let's learn to work with primitives. First, let's add figures and a stand, change the position of the anchor points of the figures, analyze the structure of the object manager and create a compositional scene from figures in space. Next, we'll get acquainted with navigation in 3D space, set up shapes using the attribute manager, and study the coordinate system in Cinema 4D. And then we’ll look at the properties of each primitive, learn how to make a polygon and create our own composition.
- Creating primitives
- Tools for interacting with objects
- Export frame
- Navigation in the viewport
- Customizing Shapes (Attribute Manager)
- Position of figures in the scene
PRACTICE
Working with materials
Let's study the materials manager in practice. We will learn how to create materials for a stand with varying degrees of reflection, colored glossy and matte materials with various effects - luminous, metal, glass. We’ll also make some textured (stylized) materials and use the scene rendering to view the final object.
- General concepts
- Adding materials
- Editing materials
- Creating color swatches
- Creating Matte Material
- Creating Glossy Material (glossy material)
- Creating material for the stand
- Creation of Glossy Luma (glossy luminous material)
- Creation of Glass (colored glass)
- Creation of Metal
- Creating a glossy material with an uneven surface
- Creating textured/stylized materials
PRACTICE
Working with camera and light
In a 3D scene, the camera is an integral component, since it is the point of view of the observer and helps to find the best angle for building the entire composition. We'll learn how to add and position a camera in space, switch between several while working, and frame objects. Lighting plays an important role when creating 3D graphics and radically transforms rendering. Let's look at the main components of light settings and various effects: studio light, global illumination effect, ambient occlusion effect.
- Camera and interaction with it
- Navigation and how to position the camera in space
- Camera settings
- Additional features (tags)
- Staging light in 3D space
- Sources of light
- Light Source Settings
- Studio Light Settings
- Global Illumination Effect
- Ambient Occlusion Effect
PRACTICE
Render
Let's study the basic aspects of the process of rendering the final image. Let's look at the rendering options in Cinema 4D - Standard Render and Physical Render - and learn how to configure them to get the best result.
- Basic Aspects
- Standard Render Settings
- Physical render
PRACTICE
Tsvetokor
Let's look at techniques for using color correction in 3D illustrations using the example of the Cinema 4D plugin itself, Magic Bullet, and using a third-party raster graphics editor, Photoshop.
- Purpose of application
- Flower color using Cinema + Magic Bullet Looks
- Color correction using Photoshop + LUTs (color matching tables)
PRACTICE
Creating objects and scenes
Having previously mastered the interface and basic skills in working with 3D illustrations, you move on to a series of lessons on creating a 3D model. At the first stage, create a spline of a plastic bank card, and then place it on the screen of the finished three-dimensional mobile phone object. You will also make a simple composition and a composition of several elements, and renderings for them.
- Bank card (Splines)
- Bank card. Extrude and MoText modifiers, Bend deformer.
- Phone (Splines, Boole Commands, Points Mode)
- Location of objects on the phone screen
- Simple scene (materials, color, lighting) + render
- Composition of several objects + render
PRACTICE
Creating quick illustrations
In the final lesson, we'll tell you where to get ready-made 3D models for your projects to quickly create 3D images and objects. We will discuss working with references and stylistics, and also create a composition from ready-made objects and a complex 3D illustration.
- Helper functions in Designer mode
- Practice. Detailed layout of sections 9 and 10General overview
- Requirements for 3D illustrations
- Choosing a style and working with references
- Creating quick 3D illustrations
- Creating complex 3D illustrations
- Process