Ux/ui designer: from zero to middle+ - course 59,900 rub. from Uprock, training 10 months, date November 28, 2023.
Miscellaneous / / November 29, 2023
UX/UI design is the process of creating interactive, user-friendly interfaces. An excellent career option for creative people who like to solve user problems and create something new, combining logic and aesthetics.
We help at all stages of employment.
- Education
We will teach you how to be a strong UX/UI designer, in demand on the market. - Search
We'll show you where to look, how to apply for vacancies, and help you create a resume and cover letter. - Troubleshooting
If the employer did not provide feedback on the test, we will explain what was good and what was bad about it. - Consultation
We will answer all the questions you heard during the interview. - Probation
We will help you pass the probationary period so that you adapt faster and can negotiate better salary conditions. - Support
We help and support even after a long period. We are a family and you can always count on our support.
During the course you will make all types of interfaces and go through all stages of their design.
The learning mechanism is structured as follows: we give you a short but informative video tutorial that shows how one of the stages of creating a project is done. Then you repeat these steps yourself and receive a response from the curator explaining where and what needs to be corrected. The entire learning process is divided into micro-stages, which you consistently reinforce in practice.
Learning process
Start any time
The start of training is not tied to the date of purchase of the course. Start any time you feel comfortable.
Consistency and adaptation
The complexity of the tasks you do increases from the simplest, lasting no more than 30 minutes, to the more complex and time-consuming. This way you gradually join the learning process.
Flexible learning process
Study at a time convenient for you and at a comfortable speed. The best option is to spend 2 hours a day studying. If you can devote 4-8 hours to the course, you will finish it 2-4 times faster.
Capacious video lessons
First we made a script of several hundred pages, then we voiced it, edited it, filled it with graphics and made for you short lessons “without water” that are easy to learn and comfortable to return to for something recall.
Qualitative feedback
The response from the curator is a detailed video analysis of errors and clarifications. If you still have additional questions, you can receive feedback from a senior supervisor within an hour.
1 project - 1 reviewer
This principle guarantees consistent, meaningful edits and complete immersion in the specifics of your work and the chosen topic.
During the learning process you:
01. You will develop taste, understanding of composition and visual logic.
02. Learn the processes of creating IT products.
03. Understand the needs of the client and its users.
04. Learn how to competently present yourself and your work.
Introduction
The first stages of immersion in design
THEORY
Tasks and skills of a UX/UI designer
PSYCHOLOGY IN DESIGN
User psychology
VISUAL DESIGN (UI)
Working with Figma (Getting Started)
VISUAL DESIGN (UI)
Working with UI Kit
VISUAL DESIGN (UI)
Basic style
VISUAL DESIGN (UI)
Adaptive
VISUAL DESIGN (UI)
Development of observation
VISUAL DESIGN (UI)
Web animation
ANALYTICS AND LOGIC (UX)
Interface elements / Site components
ANALYTICS AND LOGIC (UX)
Interface logic
ANALYTICS AND LOGIC (UX)
Navigation principles
ANALYTICS AND LOGIC (UX)
Research
Landing page creation
You will draw a landing page using the algorithms that we use in our studio and which you can use as a freelancer.
ANALYTICS (UX)
Technological process
ANALYTICS (UX)
First stage: Briefing/Information gathering
ANALYTICS (UX)
Second stage: Competitive analysis
ANALYTICS (UX)
Third stage: Prototyping
VISUAL DESIGN (UI)
Stage four: Visual concept
VISUAL DESIGN (UI)
Fifth stage: Transferring layouts to developers
Online store
You will learn what types of online stores there are, understand how to work with product catalogs, design and you will draw a full-fledged online store, create adaptive versions and expand your portfolio with spectacular case.
ANALYTICS (UX)
Brief and technical specifications
ANALYTICS (UX)
Competitive Analysis
ANALYTICS (UX)
Entities
VISUAL DESIGN (UI)
Prototyping and Visual Analysis
VISUAL DESIGN (UI)
Visual concept: Catalog + Product page + Adaptive
VISUAL DESIGN (UI)
Finalization: Remaining pages + Adaptive
VISUAL DESIGN (UI)
Formatting a project into a case on Behance
Corporate website
You will understand what problems a corporate website solves. Learn how to create structure and logic, learn the order in which pages are drawn. As a result, you will create your project, draw adaptive elements and pack it into a case on Behance.
ANALYTICS (UX)
Brief and technical specifications
ANALYTICS (UX)
Competitive Analysis
ANALYTICS (UX)
Site structure and prototyping
VISUAL DESIGN (UI)
Visual concept
VISUAL DESIGN (UI)
Finalization: remaining pages + adaptive
VISUAL DESIGN (UI)
Formatting a project into a case on Behance
Annex 1
You will create an application that meets high usability (UX) and visual (UI) requirements under the guidance of an experienced curator.
ANALYTICS (UX)
Introduction
ANALYTICS (UX)
Stages of service development
ANALYTICS (UX)
Project calendar
ANALYTICS (UX)
Briefing
ANALYTICS (UX)
Project passport
ANALYTICS (UX)
Persona analysis
ANALYTICS (UX)
Jobs to be done
ANALYTICS (UX)
Audience research
ANALYTICS (UX)
User Flow and Customer Journey Map
ANALYTICS (UX)
Functional analysis. Base
ANALYTICS (UX)
Functional analysis. The basis
ANALYTICS (UX)
Competitive Analysis
ANALYTICS (UX)
Summary analysis
ANALYTICS (UX)
Information architecture. Part 1
ANALYTICS (UX)
Information architecture. Part 2
ANALYTICS (UX)
Information architecture. Part 3
ANALYTICS (UX)
Information architecture. Part4
ANALYTICS (UX)
Application structure
ANALYTICS (UX)
Functional prototype
ANALYTICS (UX)
Wireframes and Interactive Prototype
ANALYTICS (UX)
Technical task
VISUAL DESIGN (UI)
iOS Guidelines
VISUAL DESIGN (UI)
Working in Figma
VISUAL DESIGN (UI)
Visual concept
VISUAL DESIGN (UI)
Design system
VISUAL DESIGN (UI)
Finalization of layouts
VISUAL DESIGN (UI)
Transfer of the project to developers: Testing
VISUAL DESIGN (UI)
Transferring the project to developers: Specification
VISUAL DESIGN (UI)
Application icon
VISUAL DESIGN (UI)
Portfolio design. Case concept
VISUAL DESIGN (UI)
Case design: static + preview
VISUAL DESIGN (UI)
Case design: animation+publication
VISUAL DESIGN (UI)
Adaptation for Android
VISUAL DESIGN (UI)
Web adaptation
ANALYTICS (UX)
General
ANALYTICS (UX)
UX analytics algorithm and tools
ANALYTICS (UX)
A/B testing
Appendix 2
You will independently develop applications using the studied algorithms. This is a graduation project, the curator will check it only at key points. As a result, you will strengthen your skills in creating high-level applications.
ANALYTICS (UX)
Introduction
ANALYTICS (UX)
Formulation of the problem
ANALYTICS (UX)
JTBD
ANALYTICS (UX)
Functional analysis
ANALYTICS (UX)
Entity table
ANALYTICS (UX)
Prototyping
VISUAL DESIGN (UI)
Visual design
VISUAL DESIGN (UI)
References/Style
VISUAL DESIGN (UI)
Project design