Creating hair in Houdini - free course from Skillbox, training, Date: November 26, 2023.
Miscellaneous / / November 28, 2023
Prepare the model and scene
Find out where to look for references for hairstyles. Learn how to select grooming tools. You can import a model into a scene and clean it up.
Create hair
Master Guide Groom to create the foundation for future hair. Learn to control individual hair groups.
Do grooming
You will understand how to comb and trim the hair of a model. You can create unruly strands, gray hair, brittle hair, beard, mustache, eyebrows and eyelashes.
Transfer hair to engine
Learn how to export a model to UE5. You can configure the engine to work correctly with hair.
Customize shaders and lighting
You will figure out how to create realistic material and change hair color. You can find a balance between maximum quality and fast rendering.
Perform post-processing
Master post-processing tools, learn how to add a grid and turntable. You can upload the model for publication.
Setting the stage
You will understand how to form a future image of a model based on references. Find out where the main grooming tools are located and set up quick access to them. You can import the model, clean it and remove unnecessary parts.
Grooming of base hair
Learn how to create hair using Guide Groom. Learn to use basic groomer brushes and create individual buns. You can comb your hair, make it brittle and adjust the color.
Grooming difficult hair
Learn how to create and control beards and stubble, mustaches, eyelashes, and braids. Learn to adjust their density and thickness. You can comb your hair with suitable brushes.
Export and shading
You will understand how to optimize hair and lighten the cache for export to Unreal Engine 5. Learn how to configure the engine to import hair and work with it correctly. You can create realistic hair: add a gradient, control the saturation, change the color of the roots and ends.
Render and post-production
Explore post-processing tools and learn how to improve render quality. Learn to prepare a model for publication: add mesh, geometry, turntable. You can export the EXR file to Photoshop for further processing to add text and infographics. You will understand how to upload your work to Artstation: configure and upload images and cover, add tags, specify software.