3D modeler at Gamedev - course 140,000 rub. from 3D CLUB, training 6 months, Date November 28, 2023.
Miscellaneous / / November 28, 2023
You will master the profession of a 3D modeler, choose a source of income (work for a company, freelance or passive income) and get an income of $1000 or more
You will change your job to one that will bring you pleasure, get a job in the studio of your choice and increase your earnings
You will learn how to make even better 3D models for games, get a job in a cool studio, go freelance or create passive income
You will master 3D modeling for games, get a list of international exchanges and companies, create a unique portfolio and start earning from $1000 per month
You will learn to invent and create 3D models for games, change your boring job to your favorite one, in which you can realize yourself creatively
The dream of taking part in game development will become your reality - you can work in a studio, freelance, or earn passively, receiving an income of $1000 or more.
1. DISCOVER THE COURSE
— Introduction to the training program, training rules and setting goals for the course
— What is the real skill of a 3D modeler and how to achieve it? Hard and soft skills of a 3D modeler
— General overview of the pipeline. Types of pipelines and what they may depend on
— Installation of necessary programs for training
EXTRAS:
— Glossary of terms
— 3D modeler skill map
2. WORK WITH AN IDEA
— Idea selection
— Working with references in Pinterest, DeviantArt, ArtStation, 3ddd, Behance, Sketchfab, etc.
ADDITIONS: — Resources for finding references
3. LEARN BASIC MODELING TOOLKIT
— Introduction to 3dsmax
— HighPoly modeling for subdi
— Autosweep in Substance Painter
— Baking in Substance Painter for painting the model
— Painting in Substance Painter
— Beautiful rendering in Marmoset
4. CREATE YOUR AUTHOR'S VERSION OF THE MODEL AND POST IT IN YOUR PORTFOLIO ON ARTSTATION
— Selecting a reference and agreeing with it with the teacher (*each stage is agreed with the teacher - reference, high-poly modeling, scanning, baking, painting, rendering)
— Modeling
— Creating a preview of the model in Marmoset
— Registration and posting of work on Artstation
— You will carry out the author’s painting of the model using AO Curvature Normal and a full set of masks, the model will become dirty
— Likes from colleagues
5. CREATE A MODEL FOR THE FULL PRODUCTION CYCLE OF LARGE STUDIOS FROM HIGH POLY TO LOWPOLY
— HighPoly modeling
— LowPoly modeling according to the canons
— Scanning at the “Normal” level in RizomUV, so that painting is a pleasure
— Baking in Marmoset to make LowPoly look like HighPoly
— Author's painting of the model using AO Curvature Normal and a full set of masks, model contamination
— Beautiful rendering in Marmoset
6. CREATE A STYLIZED PROJECT USING SCULPING AND ADVANCED TOOLS OF A REAL PRO.
— Alternative pipeline: LowPoly first
— Making from LowPoly - HighPoly in Zbrush and Voxel Remesh
— Scanning at the “Pro” level, texture set, Texel Density optimization as in top studios.
— Baking in Marmoset at the “Pro” level: Hard/soft normals, Smooth groups, Paint skew, Paint offset, id map
— Painting the model at the “Pro” level. Adding details. Author's painting. Taking into account symmetry.
7. PREPARE FOR EMPLOYMENT IN YOUR DREAM STUDIO: COMPLETE A PORTFOLIO, COMPLETE A COMPETENT RESUME AND COMPLETE A TEST TASK.
— Career path: studio or freelance*
— How to create a targeted portfolio and a competent resume for your dream studio?
— Test task from a real studio
— Interviews with HR-s of large companies
8. DO YOUR DEGREE THESIS
— Selecting a reference for the graduation project and agreeing with the teacher
— Completion of a diploma project
— Defense of the thesis project in front of industry professionals