Python programming for children and teenagers - course RUB 7,085. from Rebotica, training, Date: November 27, 2023.
Miscellaneous / / November 28, 2023
We help children and teenagers aged 8-16 years old learn programming in practice, try themselves as a Python programmer and understand where to develop.
We help the child believe in himself and answer the question: “What do I want to do?”
We take into account psychological characteristics
We select teachers and the complexity of the program, taking into account the character, age and personality of the child, so that he feels comfortable
Eliminating distractions
We pay 100% attention to your child. Training takes place one-on-one with a teacher at a comfortable pace
Turning a hobby into a career
We show in practice that modern professions are closely related to the Internet, and on it you can not only watch videos, but also earn money
Selecting a comfortable load
We draw up a lesson plan to suit the child’s schedule so that he has time and energy for school, family and friends
We conduct classes online
You can study at any convenient time from your computer. All you need is internet access
We develop a personal program
We hear the child’s wishes and help him open up to what interests him. We can adjust the program as training progresses
If you start studying at the age of 12, then by the age of 18 the child will have mastered the skills of a 25-year-old specialist
- Programming in Python
- Developing User Interfaces with Tkinter
- Understanding of working with technical specifications from the customer
- Making games with code
- Ability to create chatbots
- Knowledge of algorithms and use of variables
Module 1 | Introduction to the Python language, basic constructs
Studying the history of language
Getting to Know the Syntax
Studying basic constructs: data types, conditions, loops, functions
Module 2 | Graphic modules, UI
Getting to know your first external modules
Exploring the turtle graphics module
Creating a UI with the tkinter module
Creating graphical games and applications using tkinter
Module 3 | OOP (Object Oriented Programming)
Learning OOP Concepts
Introduction to classes and objects
Exploring the capabilities of designers
Developing a text game using OOP principles
Module 4 | Python project development
Introduction to the PyGame game engine
Creating a game menu
Creation of games “Snake” and “Tic-Tac-Toe”