Game development in Unity - course 18,000 rub. from GeekBrains, training 0 months, Date November 27, 2023.
Miscellaneous / / November 27, 2023
Playing games is fun, but creating games is more fun and even more useful. During the course, students will take a step towards the sought-after profession of game developer. The guys will get a lot of practice, support from the teacher, and at the end of the training they will receive a final project, a certificate and the first work in their portfolio.
Prospects
Unity is the leading platform for developing interactive content with 2D and 3D graphics, with 50% of all games created on it. More than half of the top 1,000 grossing games were also developed in Unity, which means students will begin to master the in-demand and highly paid technology.
Constant development
Education comprehensively develops a child: it helps to set goals correctly, concentrate and work for results. It also trains creativity, logic, the ability to communicate with other children and adults, and determination.
Fun leisure time
Students get to know each other, solve problems as a team and discuss options together. And the process of creating a game is very exciting and interesting.
Lesson 1 Getting to know each other
We meet the teacher and the group. We launch the software.
Lesson 2 Introduction to Unity
They will learn how the Unity editor works and what functions it has. They will see what the Scene, Game, Project, Hierarchy, Inspector and Console windows are and learn how to save the arrangement of windows. They will understand what a prefab is and will be able to add components to the object.
Lesson 3 Physics and prefabs in Unity
They will understand what the rigidbody and collider components are used for and will be able to customize them. Learn how to create prefabs, variants of prefabs, and nested prefabs.
Lesson 4 Creating an Environment
They will be able to create beautiful and realistic environments in games. They will gain practical skills in working with terrain.
Lesson 5 Basics of programming.
Data types and methods Learn the basics of programming: be able to program simple mathematical problems using variables, arithmetic operations and grouping them into methods.
Lesson 6 Basics of programming. Classes and objects
Learn to create classes and inherit them. Learn how a class differs from an object and learn how to create basic class constructs.
Lesson 7 Programming and character management
Learn how to set up controls in a first-person game. Learn the basics of game design. Experience the object inheritance functionality available in the Unity hierarchy.
Lesson 8 Light and sound
Learn to work with a light source. They will be able to arrange lighting and bake it at a basic level. They will learn to work with a sound source and a sound receiver and learn how to create sound.
Lesson 9 Animation
They will create and run simple animations and work with the Animation window through a script.
Lesson 10 Expanding the functionality of the game
They will add a room to the game. They will introduce the ability to transition between game levels using the Raycast tool. They will add a water texture to the game and get acquainted with the concept of Shader.
Lesson 11 User Interface
Learn how to create a functional menu in the game. They will add buttons and give them the necessary functions.
Lesson 12 Displaying lives using UI
They will add an indicator of the standard of living for the main character and the enemy character. They will adjust the conditions for causing damage using the interaction of components. Become familiar with the concept of “user interface in world space.” Learn to work with the user interface.
Lesson 13 Finding a path in Unity
Learn what pathfinding is and learn how to use standard pathfinding.
Lesson 14 Summing up
The teacher will give feedback on each work and highlight strengths and areas of growth. Students will receive a planner template for setting goals for the future and further development.
VitalyGDS
26.01.2022 G.
If you want to change your profession and know which one, then this is the place for you.
For the first time I saw a course on game development (Unity from 0 to intermediate) from another school, but after comparing the price, training period and reviews, I ended up choosing GeekBrains, which I have never regretted. In literally half an hour of conversation with the curator, we clarified the program, arranged an installment plan for the game development department in Unity, and off we went. It happens that the teacher is boring or somehow not engaging; in one course there was a not very competent teacher...