Working on Web-design? Five tips for you
Tips Productivity / / December 19, 2019
Most of the tips Giving everywhere today is absolutely unique, but to no avail it annoys you: many things written in the Bible, or even before it, but people do not tend to remember tips or learn on its own or even more strangers error. Brush up on these five simple rules of thumb.
When estimating the time cost double the first estimate and add another 50%. The rule of thumb and it really works and is especially useful when you need to quickly inform a rough estimate of the client, not to be missed.
Rule 1.9.90. This rule was popularized Jacob Nielsen and it sounds like this: "In the majority of online-communities 90% of people are just watching and not trees, 9% bring little benefit, and 1% makes the most of." If your work relates to the construction of such a community, you should have this fact in mind.
Pareto principle (Typically 80-20). In a study of Vilfredo Pareto noted that 80% of income in Italy received 20% of the population. But similar ratio can be found in other places: for example, it can be assumed that 80% of your users will be only use 20% of your product capabilities, on the other hand 80% of the time to support will require 20% customers.
Most developers are 10 times more productive than the worst. While one can argue about the degree of superiority of the former over the latter, it is clear that there is a super-stars. If you are looking for a candidate for a small company, there is a huge sense to think hard to find just such a super-star. In addition, it suggests the need for self-development in order to become a superstar in your field.
Double distracted you lose an hour of work. show researchAt hard work on a complex project should be avoided all sorts of distractions, such as phone calls, electro-mail or the messaging service.
5 Rules of Thumb for Web Workers [Mike Gunderloy]