More recently, the World Health Organization (WHO) appropriated hobby for video games, the status of a disease, and now positions gaming as a method of combating coronavirus.
WHO Director-General Tedros Adanom Ghebreyesus announced on Twitter that the organization supports the initiative #PlayApartTogether, launched by major gaming companies and services like Activision Blizzard, Riot Games, Twitch and YouTube. Its purpose is to encourage people to stay at home in isolation from others.
Thank you @RaymondChambers for mobilizing the gaming industry to feature @WHO advice on # COVID19 to their users. We all must #PlayApartTogether to beat the #coronavirus.https://t.co/jJNsjuHlBn
- Tedros Adhanom Ghebreyesus (@DrTedros) March 28, 2020
Thank you Raymond Chambers [WHO Representative in the USA - approx. Ed.] for mobilizing the gaming industry to provide advice to WHO on COVID-19. We must defeat the coronavirus.
According to provider Verizon, Americans have become spend in games 75% longer than before the pandemic. One of the most popular projects on the network is Plague Inc., in which a virus must destroy humanity.
According to WHO, social distancing is now the most effective method of reducing the risk of infection. Russia already closed circuses, cinemas, restaurants, cafes and other potentially crowded places.
To prevent people from getting bored at home, many services have become offer free access to content.
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