How and how much you can earn on computer games
Get Rich / / December 20, 2019
It should be understood that the game the game discord: around the most popular signs big money, and all around is not so hot - smaller. And still should bear in mind that a good jackpot is always a lot of hunters, because the competition has not been canceled.
What games are the most in demand in the audience? For the answer, you can look into strimingovy service Twitch, not so long ago and bought lavishly otsenonny Amazon for $ 1 billion. It is said that Google has been a strong interest in the site, having noticed it the murderer of his YouTube. Felt it important?
Twitch - a multi-platform service for streaming video or gaming lighting eSports competitions.
Any user of the site can create an account and start to demonstrate their skill at the game, and the tournament organizers - scale coverage of the event. In truth, the service shows and other content, but the advantage remains with the games.
So who is settled in the top Twitch? This League of Legends (LoL), Dota 2, Counter-Strike: Global Offensive (CS: GO), PlayerUnknown's Battlegrounds, Overwatch and Hearthstone: Heroes of Warcraft. All of the above - multiplayer games with various competitive modes inside.
Next, we will focus mainly on the Dota 2 as the most familiar and comprehensible for me discipline, although the principles of income you can apply to any other more or less massive game.
progaming
Professional gamers - the top of the gaming world. They have extremely high skills, know the subtle intricacies of the gameplay, have a wealth of experience. Like any other professional activity, progaming can sell well. Although there are some nuances. For example, on the level of income progamer may affect his personal popularity among the audience (good manners, and responsiveness to the community) and place of residence. At last I want to focus, because understanding, perception and otsenonnost professional gaming community is very different in different parts of the globe. For example, in Korea and China became more popular progaming many classic sports: football, basketball, and others. In the US and Europe, players are not on hand, but they also feel good.
What is salary pro-gamer? First of all, from the salary, which put him in the prisoner labor agreement. Yes, players have contracts with eSports organizations where prescribed duties and remuneration. By words Dvoryankin novel, general manager Virtus.pro Russian company, the average salary of a professional gamer in his project of 7000 dollars per month. In this case, the most earning players in Dota 2 and CS: GO.
Salary ceiling kiberatlet depends on the success of his team in various championships. Thus, the highest paid player, the German under the pseudonym KuroKy, earned more than two million dollars for winning the tournament for Dota 2 - The International 2017.
For comments about the situation in the professional gaming I turned to Alexander @EmpireStrangeR Solomon - head Team Empire, One of the oldest cyber Eastern European organizations. I am sincerely pleased with the openness and initiative with which the CEO answered a few questions Layfhakera. One feels that people are obsessed with good cyber traffic.
Aleksandr Solomonov
Managing Director of Team Empire
- Team Empire has long been famous in cyber circles for his ability to discover young talents. How does the tracking and selection of promising young people capable of becoming competitive players? I think the answer to this question is very interesting for beginners gamers who would like to become a part of your team.
- Indeed, it is one of the most frequently asked questions. We receive dozens of emails with requests for membership to our team, unfortunately, not everyone manages to respond. Here are some tips for those who want to be noticed a strong team, an example of discipline Dota 2.
- If you are a player, still does not have performance experience for the professional team, the chance that you will once in Team Empire, is extremely small. There are many players, and choose the right is very difficult and risky. Players are easier to start your journey with a weak teams and play in tournaments as much as possible on those tournaments, which will be able to go through your team. We need to try to show and prove himself.
- Simple game in the "pubs" and online leagues and has not been canceled. Professional players - one of the most important sources of information. They themselves have seen and recommend its management.
Potentially strong players come to us, "a pencil", without knowing it, and at the right moment, we do contact them. Basically, a player is selected directly by their playing skills, but if the candidate has a problem with the departure abroad of such a player we will do. Conclusion: do a passport, it will be your advantage.
- What are the main duties imposed on a professional player on his contract? What bonuses and cash reward he can expect?
- Many people think that being a professional competitive players only. They are mistaken. It's hard work with non-standard schedule. Of course, we try to schedule matches and training so that the players have had enough weekends and free time, but sometimes you have to play on weekends and late at night, if required tournaments.
Play your favorite game - this is just one side of the coin. Players have a lot of other contractual obligations, among which we can mention:
- maintain their own social networks;
- Stream games;
- interviews, press conferences, participation in promotions by sponsors and partners;
- chat with fans and much more.
Cash consideration as spelled out in the contract. Salaries of professional players differ, depending on the eSports game teams level and other factors. At the moment, the average professional players can earn in a month a few thousand dollars. Do not forget about the prize money tournaments that make up the majority of players earnings.
- It seems that today eSports has become less dependent on the sponsor at the expense of the fans and their contributions to the prize pool. But is it possible to live an individual player, team or an entire organization without the support of all of the same computer hardware manufacturers?
At this stage of development of e-sports in Russia exist without sponsors is impossible. In this regard, Team Empire is very grateful to our reliable partners - companies Logitech G, Seagate, Pinnacle and Kingiun - for the opportunity to play and win.
- Surely the old-timers Team Empire remember the days when professional gaming is kept almost the same enthusiasm. Now things are much better. And what will happen to the international eSports in the future?
Interesting was a time full of new contacts, projects, tournaments and games! ESports develops with the IT-sphere. In the US, e-sports is developed very strongly - the game League of Legends there recognized sport. In Europe, e-sports is well developed in some countries, especially in Germany and Sweden. Chinese players are considered among the strongest in the world in the discipline of Dota 2, and Korean players - in Starcraft II.
Unfortunately, Russia still lags behind in the development of eSports, but the world is catching up with each passing day. Speaking about the backlog, I am not referring to the level of professional teams - we have a strong team and talented players. We are talking about low involvement of the sponsoring company in the field of eSports.
ESports - it is a huge youth audience of active gamers. Marketers in other countries have realized the attractiveness of e-sports to promote products and services of their companies and have learned to use this area properly. At our company, this step is yet to come, and they will find a lot of pleasant unexpected discoveries.
On the second, and in some cases, the main article progamer income - prize money tournaments - I want to mention separately.
All "easy": I won the competition, got his million dollars, and the money divided between the team members.
One million dollars for toys? Aha! And this is not the limit.
Such remuneration in 2011 received one of the first Ukrainian team Natus Vincere (Na`Vi) for Dota 2 for victory in The International - the largest annual kibersorevnovanii held under the auspices of the infamous company Valve. Na`Vi can be called one of the most successful esport-organizations in Eastern Europe. Behind "Born to Win" (from the Latin Natus Vincere) and win prizes at many international competitions, including a couple of cashes The International. The organization has compositions and other cyber disciplines, but they are in the shadow of the main successes of fighters.
But back to The International, so that you fully have felt the full extent of the event. The tournament is played on a single discipline - Dota 2. Monetary rewards for their participation in the tournament in proportion to the merits of all the players are the main events. The foundation of the prize pool lays Valve out of pocket, it also takes the lead in organizing qualifying events, flight players, their food and accommodation at the venue of the tournament, and so Further. For three or four months before the main event offers Valve Dota 2 fans to buy "War pass" for The International.
"Fighting pass" - a set of in-game content, dedicated to a particular tournament. Buying pass gives you access to new game modes and unique bonuses.
"Fighting pass" costs about $ 10, as part of its cost is transferred to the fund of the tournament. Thus, fans of the game from his own pocket to thank progamers for representation. In 2017, the total prize fund of The International was more than 23 million dollars. The winning team Team Liquid got 10 million of this amount.
But not a single The International fed progamer. During the year a lot of passes less profitable tournaments, but they can also be very good money. It is encouraging that among the most stable, recognizable all over the world and interesting leagues have our example Starladder and series Wargaming.net League. Representatives of the latter do much for the development of e-sports, conducting entertainment events in Moscow, Kiev, Minsk, Warsaw, with the involvement of players from all over the world. WGL would like to thank the team in the face of Ivan oleoresin and Alexei Kornysheva for their work, however, as for answering questions Layfhakera.
Alex Kornyshev
Project manager for eSports company Wargaming
- The company maintains its own Wargaming eSports league. Tell us about it: the geography, the number of participants, the prize money, the prospects?
- Wargaming.net League - is an international eSports league games at Wargaming, founded in 2013 and bringing together professional players and fans of online projects companies from around the world into a single global community. At the moment, the league held in five regions: Russia and the CIS, Europe, North America, Asia, China (League affiliate). The prize fund of the season 2014-2015, amounted to $ 2.5 million. We have been working successfully for two years, we plan to continue to delight fans of eSports, paying particular attention to novice players.
- Surely you closely communicate with the players. Who are they, people trying to make money on games?
- The average age of gamer in World of Tanks in the area of 23-25 years. It is mostly men with secondary or higher education. Of course, we have kibersportsmeny who earn, speaking in the league. For example, Na`Vi team, everything in it, except for the manager, chose their main job WGL. In competitive players also have children and families.
- What is the future of eSports at Wargaming opinion? whether he will eclipse football in 20 years?
- eSports develops very quickly. Some disciplines are already on the number of spectators compete with classic sports. According to Superdata analysts eSports audience approaching 135 million people, that you will agree, is impressive. This is confirmed by interest from advertisers and sponsors who have invested in e-sports in North America about 111 million dollars, according to the same Superdata. It is a natural and inexorable process, about the final point is too early to say. But the future of eSports reassuring.
But to be the best, or be in an appropriate form on a regular basis "slightly" hard. Therefore, many pro-gamers try their hand in other areas, such as commenting.
Commentary and analysis
Accompaniment of game broadcasts are engaged not only the professional players in the pensions, but also the "rootless gonyaly" never smelled gunpowder serious battles. It all depends on the gift of gab, charisma, understanding of the game of logic and the desire to be popular. As a rule, the best commentators and analysts (engaged in the analysis of upcoming games and their results) assigned to any league or eSports organization, for which he is charged monthly pay. Often they are the "non-core" commentators on friendly tournaments. For example, Russian-speaking commentators accompany Chinese or American competition, and vice versa.
Some commentators and analysts have a good skill game and feel free to show it during its live broadcast, that is, they are engaged in streaming.
streaming
We have not forgotten about Twitch? That's where ordinary users, professional gamers, commentators and generally anyone show his game. And there are three ways to monetize their work.
First - Twitch interest for a monthly paid users subscribe to your channel in return for some bonuses. Of course, the more of these viewers, the greater the amount of remuneration. But Twitch deductions may seem ridiculous compared to the "secondary" way of income - donations of viewers. Yes, during the broadcast of many streamers communicate with your audience on a "question - answer" become closer to it, make it possible to write broadcast messages for the overall survey, for which he received the money thanks. So, one of the most popular English-language streamers constantly shows the board of honor of his audience. Note the figures below, they are impressive. Moreover, the summary does not hit small donators, which can be hundreds or thousands.
Wagamama streamer under the nickname was a one-time donation of $ 4000 dollars in 2015.
Of course, it is out of the common example, but the fact remains that among the fans of computer games there are wealthy people who are willing to sponsor enthusiast.
As for the Russian-speaking streamers, then, of course, their incomes are much more modest. While here, we slipped Donato in the amount of more than 1 000 dollars and so. For some games are broadcast streamer main income, and other - in a manner of winding authority with the ability to move under the wing of a professional organization, for the third - secondary earnings.
The rich on the people of Asia streamers can earn 800 000 dollars a year, working 90 hours a week. For example, the salary is put former proigroku of LoL. But it is important to understand that there are other scales due to the Internet and television. You are not mistaken, in China and South Korea, have specialized channels, night after night showing only computer games for millions of eyes.
Third, the streamers are placed small banner advertising, for which he received contractual remuneration.
Creating in-game content
Someone spends all his money on clothes in the real world, and someone in the virtual. It helps to stand out among other players or just a little freshen up impressions. Demand is always there, it remains to meet. Basic cream is removed the game developers themselves, but the same Valve gives some money and his community.
You have the skills of 3D-modeling? You can try their hand in the Steam Workshop.
If your work is recognized by the quality, it will be able to buy other players, for which you will be credited a percentage of each purchase.
Thus, in early 2015, Valve has reported that in the pockets of a thousand third-party developers have already spilled over 57 million dollars. It is easy to calculate that on average is 38 000 dollars for each of them.
Sale characters and rare items
Where there is money, there is a shadow market. Often beginners do not want to wallow among their own kind of weak character, but there is a desire to immediately rush into battle to bleed the hero. In this case, you can easily find on the Internet pages that sell high-level characters. And the more time spent on pumping it, the more it will cost. The price tag is mainly starts from 7 dollars and may exceed one hundred. Some tape drives combine business with pleasure: they broadcast the game, simultaneously pumping new characters for their subsequent sale. Double profit!
Now about swords, armor and horses. The Internet is full of shopping sites where players can exchange virtual things or to sell them to each other. Their cost is almost always small, but there are exceptions.
For fun answer, how much you are willing to pay for a unique item in a computer game?
Most likely, your figure, and some do not lie with the generosity fan Dota 2, which is laid out for a virtual collector's value of 38 thousand dollars.
Moreover, the purchase does not give the owner any advantage over other players, it's just extremely rare modelc courier, on which the uniqueness does not know 99.9% of all gamers. The seller is the courier went for a symbolic penny, however, coupled with the case. Anything can happen.
Tote
Maybe someone will seem strange to equate eSports with the sport in the conventional sense, but not bookmakers, whose online office take bets on a wide variety of virtual competitive events. As in "adult" sweepstakes, there are plenty of losers, and a thin layer of those who have a regular income. Trite who does not play, you can not win!
By the way, in the eSports world happened, and their noisy scandals bogus results. Individual players or entire teams 'poured' matches one reason or another. Scam becomes public, and participation guilty of the most decent tournaments forbidden.
Muvimeyking
You own editing skills? Then why not try your hand at creating commercials on the subject of computer games? These channels are popular on YouTube, which pays royalties depending on the number of visitors.
Yes, and do not need any video cutting. Simply press the button and upload to the network passing games to earn a thumbs up. The clearest example of this - a gamer PewDiePie, whose YouTube channel boasts 57 million subscribers. According to data for 2016, the Swede earned $ 15 million in 12 months. Of course, this is not the only video sharing contributions, but also built-in advertising.
conclusion
I'm not the first watch eSports. The movement is growing. Maybe not as fast as in the West and the East, but the trend is clear: to replace the informal youthful enthusiasm came adult structure with good budgets. This can be seen with the naked eye, even the casual observer such as myself. Involvement of people of the same opinion.
I hope that among the readers of this article will be people who know the industry inside eSports. We are waiting for comments from them with his vision of the current situation and the future of professional gaming.