Overview Metro Exodus - one of the most atmospheric shooter about Russia
Educational Program Games / / December 19, 2019
Previous games in the series were linear Metro Shooter, which is almost entirely held in the Moscow metro. Elegant atmosphere, unusual mechanics like wiping mask and charging flashlight, eventful story - so in 2033 and Last Light earned high marks and introduced hundreds of thousands of players to the universe "Underground".
In the story, Metro Exodus Artem Anya find proof of the existence of life outside of Moscow. As a result of clashes with fighters of "Hansa" they, along with Miller and other members of the "Sparta" steal locomotive and go in search of the military command of the country. Their way is through the banks of the Volga, the Urals, the Caspian desert and taiga.
4A Games The idea to dedicate the third game wandering Artyom and his associates in Russia seemed strange. Even more surprising decision to add a shooter in an open world: is it possible to keep the claustrophobic atmosphere in the spacious locations?
The developers faced a difficult task - to make a new Metro for PC, Xbox One and PlayStation 4 is fundamentally different from the other parts, but keep with the spirit of the franchise. And, except for a few moments, they did.
Atmosphere
The first thing you notice when almost hour entry pass and fall into open world- atmosphere. Claustrophobic for obvious reasons, is no more, but a sense of ominous mystery remains. And the longer you play, the stronger it is.
Especially scary night. Somewhere quarreling bandits near the water scholkayut claws giant crabs that can kill Artem a pair of blows is heard howling in the distance suddenly people-mutants caught by an electric zone anomalies. Each sound can mean a threat but a flashlight battery can fail at any time. This Exodus differs little from the previous games: it's full of dangers, and the player is not always ready for them.
On the atmosphere runs and tightened schedule. Sun-drenched desert dilapidated rural houses in the morning mist, the Soviet train compartment with classic curtains and coasters - Exodus looks great. Especially if you include ray tracing - it adds realistic reflections and lighting.
One of the main differences from the previous parts of Exodus in visual terms - realistic character models. Anya, and the "Spartans", and accidentally met NPC now really similar to humans. Even children who previously looked like a cross between Boo from "Monsters, Inc." and Stewie Griffin.
Facial animation has become more realistic, but do not reach the level of AAA projects in 2019: she loses much, for example, the recent Resident Evil 2 or last year's Assassin's Creed Odyssey.
But Artyom perfectly animated. Especially it is surprising that the developers have not stinted on the elaboration of "one-off" actions - for example, when the hero takes the key of the warehouse with the loot from one of the saved NPC.
Realism
Another important feature of the game - realism. Coupled with the atmosphere it creates an immersive, not inferior to that of the previous parts. Partly due to the materiality of the equipment. Flashlight and air guns need all as frequent charge by pressing the mouse button or trigger gamepad and respirator mask wipe.
When a player wants to look into the inventory, Artyom removes a backpack, put it on the ground and opens abruptly - it's a great move, moving closer to the player and character.
But most of all on the realism of the combat system is affected. Artem slow, bulky, and it is logical, because it hang tens of kilograms of equipment. He can not do the jerks to the side to dodge attacks agile mutants. Flock they easily defeated hero.
Therefore it is necessary connect tactics: Wait until the animals pass by, shoot them from a distance, look for workarounds. It is likely that people in similar circumstances would have to do the same.
Exodus hardly asks the player to explore the world - except that sometimes put a few question marks on the map. But it wants to do. Partly because of the context of the game: Unlike the Moscow Metro, it is a completely new regions, about which nothing is known. Partly because of the locations of design: every five minutes you see another great view, and a hand reaching to take a screenshot.
In this location the study creates a need for further investigation, because the resources are almost always short. In this part of the Metro no money, ammunition hero either finds or collect on a workbench.
No matter how careful or was the player to explore the world still spent consumables - at least for a gas mask filters, without which it will not pass on the infected area.
If you only move in story, The resources at some point may not be enough. And it is also realistic: "Spartans" set off spontaneously, without having had time to prepare anything. It is logical that they will have to look for loot on the ground.
Caspian desert wants to learn the least: in addition to the same ships and a couple of houses in it there is almost nothing. Because of this, the dynamics of the game a little bit, "sags," but the problem is offset by the presence of binoculars and machine. The first allows you to mark all the places of interest from a distance, and the second - to quickly reach them.
The only thing that interferes with realism and immersion - it's bugs. Enemies sometimes go crazy and they start backing away, aiming at the floor. Hero of the notice periodically through walls. But these problems do not occur very often, and some of them they will make sure the patch first day.
characters
If 2033 and Last Light, emphasis was placed on the plot in which every few minutes in case something unexpected, in Exodus the focus shifted to the characters. Anya, "Spartans" and the other passengers of the engine "Aurora" - is the basis of motivation of the hero. Artem does everything for them. Someone to be saved from prison, someone found on the Russian expanses guitar. Anna just wants to find the right place to settle down and start a family.
The developers managed to make the player characters to empathize with Artyom. Communicating with the team during the quiet moments, it is better you recognize the nature of each of them. When you see how the military service after 20 years in a dilapidated underground they hope to appear a better lifeIt is difficult not to feel the sympathy for them and do not want to help.
Important role in this play the quiet moments in the train. During which you can enjoy from the "Spartans" and listen to their stories, to communicate with Anya (or, rather, to give it speak out, because Artyom always silent), to find out from the Miller, as the case with the "Aurora" and where the squad moves further. After a few hours in hostile territory, where almost every living creature He is trying to kill youSuch episodes are of particular value.
Confused only that "the Spartans' did not react to those attacks Artem, who is not related to the plot. During missions, the characters comment on almost every action hero. But if you go to explore the open world, even after a few days no one will contact him to ask where he had gone and whether it is still alive.
This prevents dive. That's just the characters behave like real people, but that one a few days walking on very dangerous zone, they do not react - a line of code is not spelled out.
The game marks the player's actions, just in other ways. For example, if the first location does not kill people, NPC rescue from captivity and do not poke a gun in the face of everyone you meet, it will be to Artyom treated well and give hints about the location of useful loot, and before leaving, "Aurora" More and recalled his exploits through dialogues characters.
Total
It is difficult to imagine what else could happen Metro Exodus. Series is clearly needed to get out of the Moscow subway: they became close, and in the same half of the game Last Light has already passed on the surface. But again, to walk between the high-rise buildings destroyed Moscow would hardly be interested. Plant characters on the train and traveled to Russia seems to be a logical way to develop a series of ideas.
An attempt to transfer the franchise to open-world success. However, the same dynamic plot, as in the previous parts, it is not necessary to wait from Exodus.
Here, history is moving forward only with the locomotive. Basically, the player itself creates challenges and problems itself: attack on the camp of bandits in the night, left without ammunition in fight with mutants, travels through the desert by car, trying not to draw attention to the huge flying "Demons".
Do you like Exodus, it depends on what you like the series of Metro. If the atmosphere of post-apocalyptic Russia and insecurity mysterious world, then this game enough.
If for history, Then get ready for what will be several hours of real time between story events.
In general, Exodus is not better or worse than the previous installments (as indicated by theMetro Exodus and its rating on Metacritic). It is a little different, but it's still a Metro.
System Requirements Metro Exodus
System requirements for 1080p resolution and 30 frames per second
- Windows 7, 8, 10.
- Intel Core i5-4440.
- 8 GB of RAM.
- GTX 670 / GTX 1050 / Radeon HD 7870.
- 2 GB of video memory.
System requirements for 1080p resolution and 60 frames per second
- Windows 10.
- Intel Core i7-4770k.
- 8 GB of RAM.
- 1070 GTX / RTX 2060 / AMD RX Vega 56.
- 8 GB of video memory.
System requirements for 1440p resolution and 60 frames per second
- Windows 10.
- Intel Core i7-8700k.
- 16 GB of RAM.
- GTX 1080 Ti / RTX 2070 / AMD RX Vega 64.
- 8 GB of video memory.
System requirements for 4K resolution and 60 frames per second
- Windows 10.
- Intel Core i9-9900k.
- 16 GB of RAM.
- RTX 2080 Ti.
- 11 GB of video memory.
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