How did eSports
ESports has arisen at a time when a person has had an opportunity to compete with others in a computer game. An integral part of the popular events is the entertainment (which is why no one is watching curling), in the context of computer games is the graphics and dynamic process. First suitable for these requirements has become legendary game Doom 2 with team fights.
ESports truly proved its more advanced technically continuer Quake, originally sharpened under the joint game (multiplayer game - multiplayer).
Popularity Quake was instrumental in founding in 1997, the Professional League kiberatlet (Cyberathlete Professional League - CPL). So there eSports, and with it the new league WCG, ESL and regional variants.
ESports in Russia
The Russian Federation became the first country to recognize the e-sports as a sports discipline. This happened back in 2001. Because of bureaucratic conventions of status was revoked in 2006, but after 10 years of computer games once again taken its rightful place on a par with football and hockey.
What games are kibersportivnye
Really popular games, focused on the match, not so much. One of the main requirements for cyber game - the predominance of the element of mastery over the element of luck. The case should not determine the outcome, only personal and team skills. Typically, developers initially decide whether they play sports or entertainment only.
Another requirement is to have a balance and equal opportunities for all participants. Often, it is the inability to balance gameplay perspective buries the game, but the more successful competitors are gaining an audience of millions.
Examples of good shots cyber games is not much. Among shooters over the years is the undisputed favorite Counter-Strike. Starcraft is dominated strategies. There are games and for those who love the quiet and measured gameplay, such as the Hearthstone card, embodied the ideas and principles of desktop card games in digital form.
Separate genre are the so-called game of MOBA, which took place from the map, created once the strategy for Warcraft 3. The concept of "a multiplayer online battle arena» (Multiplayer Online Battle Arena - MOBA) in 2010 introduced the company Riot Games, developer League of Legends. Four years later, a separate game in the same genre, and Blizzard has released some of the other companies. Now copy the League of Legends is trying almost every developer, but it turns out they have not.
MOBA-games were the most attractive among other genres. They are simple and have virtually unlimited potential to hone personal skills and team play. In this case, the system selects the in-game opponents with similar levels of the game, which excludes the meeting with much more experienced opponent. View the match with a team of friends and co-ordinate action through voice communication, to work together to conquer new ratings - a totally unique and very exciting experience. Most of the MOBA-games are free, and in-game purchases do not affect the balance sheet and are only for decoration of characters.
Why eSports worthy of the status of an official sport
Before reading further, try to discard their prejudices about computer games and is related to the information set out below an open mind. If you look at the facts, then all the signs of e-sports competitions popular.
Mass and availability
Computer sports interests of millions of people around the world. People with disabilities are no different from the rest. Internet removes physical limitations and allows to play together with your friends from other cities or countries. In fact, the number of participants eSports movement has become so large that ignoring such a huge community would be indicative of neglect.
This involvement
Virtually every viewer may be a probability of 99% is an active participant. So many opponents of computer games say that the real sport - it is a physical activity, but themselves out on the field 10-20 years ago, and is now limited to watching your favorite game with beer in front TV. Cyber audience do the same thing, only through Twitch and without beer.
Price: Free
Price: Free
A lot of money and a good job
The popularity of eSports and prospects are attracted to this area of huge capital, most of which goes to the players, making the fascination of well-paid jobs. Whatever it may be the fun game for its support and promote the necessary impetus. Developers are spending huge sums to organize championships. They are joined by sponsors - manufacturers of computer accessories and other attributes. Have been successful players are transformed into professional athletes earning love.
Earlier this year, the Russian division Legue of Legends announced the creation of continental league (LCL) for CIS players. League involves not only the organization of the tournament with the biggest prize pool (4.5 million rubles in 2016), but also to ensure a comfortable environment for all participants. The organizer pays the associated costs to all teams.
entertainment
Modern championships on computer games are no different from the large football and hockey tournaments. Large gaming arena, which appear in all the major cities around the world and built specifically for cyber events - these are the same stadiums.
Spectators who came to see your favorite team live or watching the tournament online, - the fans. Each game are professional commentators in specially equipped studios and analysts, including big-name players, analyzed in detail the progress of each match.
To talk about e-sports can be long, but as they say, better to see once. Last weekend, completed summer split Continental League League of Legends, Which brings together the eight strongest teams in the CIS.
According to the results foursome season most successful teams gets to the stage of the playoffs. In the summer of Split in 2016 they were:
- Albus NoX Luna;
- Vega Squadron;
- TORNADO ROX;
- Natus Vincere.
These teams will continue to struggle in the playoffs for the top prize, meeting in the semifinals LCL on 13 August. The winner of the grand finale not only frustrate the jackpot, but will receive a pass for the international tournament.
Two teams at the bottom of the rating will be forced to play the so-called promotion of the tournament - a series of butt games with the best teams in the lower divisions. The winners of the play-enter the LCL (or defend their position in the league when it comes to Empire, and Just. MSI).
Teams ranked fifth and sixth places (Vaevictis eSports and Gambit CIS), do not go to the playoffs, but it will automatically go into the next season of the Continental League, which will begin in 2017.
In addition to the team rankings, and selected the most valuable players of the tournament.
Key features contrast cyber games from physical sports in their unpredictability and increasing agility. As the development of characters, run the players, their strength increases.
Each subsequent battle takes place more and more tough and spectacular, but at the cost of an error at a later stage becomes an instant loss.
An example of such an error has become match with the participation of Team Empire, throughout the game holding superiority Vega Squadron, but missed the victory because of one unfortunate battle.
Real revelation of the tournament was the team of Albus NoX Luna, won a victory in 13 of 14 games, and one of the most exciting fights of the championship at the moment can be considered fight for an exit in the playoffs between Vaevictis eSports and Gambit CIS.
Recording all of the Continental League is available at the last Games Twitch-channel official Russian division of Riot Games, and in the video below you will find a selection of the best moments of the season LCL.
ESports without prejudice
E-sports as an official sport - this is an inevitable phenomenon, generated by the development of the Internet, the popularity of computer games and inexhaustible human desire to compete. The older generation is difficult to understand the enthusiasm of youth, but computer sport gives equal opportunities to all irrespective of their age, we need only look at it impartially.
In our next article, we will tell you how to actually look and modern kibersportsmeny live. You will be very surprised. In addition, we will open other topics related to the health impact of the computer sport and the human psyche.
Do you want to participate in the creation and development of e-sports column on Layfhakere to make it better, more interesting and more useful? Write in the comments to your questions about computer sport. The most urgent of these become topics for future articles.