OVERVIEW: Fibrum Pro - the entrance to the virtual reality on the part of Russia
Technologies / / December 19, 2019
Fibrum Pro - a model of head-mounted display "Made in Russia".
To many domestic developments, the more clearly borrowed (still Cardboard and Oculus is sweeping the planet), the ratio is always cautious. What is so come up with our entrepreneurs, for which he should give money?
A helmet they invented that works with smartphones with screen sizes of 4 to 6 inches. Moreover, the software is made for iOS, Android, Windows Phone. That is quite versatile helmet.
This is reflected not only in the fact that almost any modern smartphone can be used for work. In Fibrum Pro there are no settings, that is, even the lenses are designed for a broad audience. The assurances of the creators, they are suitable even for people with visual impairments from -5 to +5 diopters.
How good is this flexibility? On the one hand, an obvious plus. It's comfortable. He took out a helmet, put on and see. Even in the box all the shouting about simplicity: the helmet comes with instruction and cloth to clean the lens, and nothing else is not included. There is no need.
On the other hand, there is no customization, and the image will depend on your smartphone screen.
Since the helmet should not too little to find fault with the quality you really want, but it turns out badly. At first glance, there is one drawback - a strong smell of plastic. Helmet sits comfortably on the head, the picture is good enough to feel the effects of a fall from a height or all the charm dogonyalok games. Videos and movies are played back in decent quality, and we can safely say that Fibrum Pro is made at a high level.
Fittings for well thought smartphone on the power button or volume not pressed, so the sudden disappearance of the image on the screen does not threaten you. In part, which is adjacent to the screen, arranged soft plastic bumpers on which smartphone to quickly drives, maintaining the integrity of the screen.
design minus: despite the softness and well thought-out, two editorial smartphone after communicating with Fibrum got small scratches on the plastic case (not on the screen). That is, either you have metal inserts (spray attachment also tear off), or you do not feel sorry for the sake of the game world to spoil the external appearance of the gadget.
By the way, came to us more than one development Fibrum, but two. By the helmet was attached more and pince-nez Fibrum Nippers - this is a cheap alternative to the helmet, which, though not in the virtual reality immerses completely, but the idea of the subject allows.
Nez comes in a compact box, which is convenient to take with you on a trip. For example, not to be bored on the road: got devices, including game and gone to another world. And if you carry a helmet is not always convenient, then there will nez place.
In the case of eyeglasses is necessary to keep the structure of your smartphone hands, the surrounding area is not restricted, a picture formed when viewed straight on. It is worth to look away to the side, both from the virtual reality immediately throws, but it and pince-nez.
The creators are not shy about the fact that the idea of VR-helmet came up with is not it, and cardboard model can afford to almost everyone. Instead, they rely on the convenience, quality and performance of applications.
The number of applications for different platforms is growing, while the palm keeps Android. On Google Play on the release time of the review the most games and applications.
You download a certain application, run it, fasten your smartphone, and then carry out a simple calibration using reference points on the screen. Choose a few, we started with a classic roller coaster and zombie shooter.
Immersion is: the heart stops, palms sweating, especially in the terrible moments his eyes are closed.
But I was rocked to sleep in five minutes. Lida Balashov, our author, all at once. But the men of the wording happy to shoot the undead in a post-apocalyptic game.
The graphics in the game by Fibrum does not allow to forget that you are still in an artificial world. Therefore, the vestibular system goes mad when we lose the familiar sensation of the floor and ceiling. However, should get used to, even counting on the fact that the creators of the helmet promise to do the best, steeper and more. Yes, and hardware are going to provide the gloves controllers, and expand the capabilities of players. For such costs to overcome the physiology.
But how surprised his pince-nez. The image in it is not inferior to type in the helmet. Of course, if you look ahead. Viewing angles do not (and can not). But, apparently, due to it swayed in it much smaller. Connection with reality is lost, the feeling can be compared to watching a movie in a movie theater. Not IMAX, but quite decent. And the presence of a native elbows table, and in the corners of the walls allows the usual not to faint. At the same wow-effect to some extent it is present: a fall from a roller coaster in the spirit of the game is still exciting.
That is better to start with a pince-nez, and then move on to the helmet, if in the latter you can not hold out for ten minutes due to seasickness.
In this experiment does not end there. Fibrum produces 3D-cards. If you download the app and scan the QR-code, when you hover the camera on a postcard to mobile will revive drawn characters screen. Funny, but no more: Characters cards more appealing in a flat view.
To buy or not to buy? It is understood that the head-mounted display is not a necessity. It is used mainly for entertainment, toys and movies. But people who have a good entertainment is not sorry the requested amount, certainly not regret. Not least because that the good quality of entertainment promises to be a long-playing: the creators intend to continue releasing a new software accelerated pace, accessories complement the helmet, and generally aimed at the wide distribution virtuality.
A pince-nez a must-have, if you want to join the world of virtual reality, people with weak vestibular system.
The size | 100 × 145 × 80 mm |
Weight | 120 g |
viewing angle | 110° |
Compatibility | iOS, Android, Windows Phone |
The required size of the smartphone | 4 to 6 inches, the optimal - 5.5 inches |
pros | Yes this is true VR-helmet! Plus the constant addition of content, the ability to view the video for other helmets, the development and completion of the project in the near future |
Minuses | Scratches in the phone, lack of lens adjustment, eye fatigue |