Bowling Central will transform Apple Watch in game controller
Makradar Technologies / / December 19, 2019
The idea of a small motion-controller to the player's hand is not there now, and not even a year ago. The first truly large-scale project with a similar control was the Wii console, released in 2006. Later this idea developed Sony with its Move, and now want to implement something like the developers at Apple Watch. The first game where the smartwatch will become part of the virtual world management will Bowling Central.
at a recent WWDC conference Apple announced that with the arrival of watchOS 2 developers will be able to create native applications for the clock, as well as direct access to many of the sensors inside the device. As predicted earlier, the new rules seriously alter the quality of the App Store applications for the Apple Watch for the better. And the first results, we can observe now.
of Rolocule Games developers have shown in a short video update for their product under the name Bowling Central. For the game will need to use the iPhone or the iPad - preferably with a connected via AirPlay big screen - and Apple Watch.
Located in front of the display, the player puts into the hands of the clock, and the gyroscope inside them begins to track the movement of the limbs in space. Quickly pulling the hand forward, gamers make the virtual character to release the bowling ball and roll to the pins.
As can be seen from the video, this work is not very good. Around the same feeling was the game Motion Tennis, where as the controller acted smartphones on Android and iOS or Android Wear watch on. The great advantage in Bowling Central that this game will recognize and tolerate the virtual space the precise movement, and does not reproduce the pre-harvested animations as Motion Tennis.
Update for the game Bowling Central will appear only after the release watchOS 2Scheduled for the autumn of this year.